Civ 4 whipping If you can time your whips, with the Spiritual trait it’s more beneficial to run another civic until you are ready to sacrifice population; Walking through some slavery mechanics here. You sacrifice population to rush the build, thereby reducing the population of the city to achieve a happiness balance. Need to get the tech and pay for anarchy and higher civic maintenance. Whipping 3 pop has the same unhappiness effect of whipping 1 Using proper technique, you can increase the effectiveness of whipping to avoid "wasting" potential hammers with penalties or having unhappiness pile up. The Gold would also help raise happiness caps. Whipping a temple or colosseum for 3 population is fine if one or two of those citizens were already unhappy (angry, and therefore unproductive) anyway. 3/4. Civ 4 had a lot going for it, though, the litany of amazing mods being no small part of that. In civilization 4, there are two methods to hurry production. or read reports of multiplayer games from the best players in the civ 4 community, try realms beyond: New to civ 4 but want some mod recommendation . I also like to whip happiness buildings, especially when my cities are getting unhappy. Most of them have their place, and while whipping may be OP for high-level play, for a typical player, there's legitimate choices about how you want to shape your nation. TheMeInTeam If A implies B Joined Jan 26, 2008 Messages 27,995. Whipping (sometimes called pop rushing) is an action that civilizations can perform while running the Slavery civic in Civilization IV and its expansions. Of course over the years best practice can change as new players arrive/ I usually stay in it as long as I can until the hammers get too expensive and I start whipping off of too many tiles. Civ4 Strategy Articles . The Food economy is more of a sub-economy and a strategy, in that it can be combined with some others and is useful and then approximately 2-4 short paragraphs that give further explanation and tell a person what they should be It's the arrow just to the right of the build list that allows you to "rush build" (aka "whipping"). But I found a few basic concepts hard to grasp at first, Slavery enables the key feature of 'Whipping' to speed production. You suffer a reduction in If you're a Google student, you can see what other folks on the internet have written by looking up "whip strategy civ4" with whipping being the term used for pressing the hurry production button There are many ways to deal with unhappy cities: 1. I thought that when you whip a citizen you get 30 hammers towards production. 8, 2007 This list of all events and Quests for BtS has been compiled primarily to facilitate the discussion about whether Random Events can be allowed for the HOF but since it might be of general interest I post it here There is a grace period of 20 turns (NOT scaling with gamespeed) at the start without random events (defined in GlobalDefines. I may well be doing it already (suspect I am) without understanding the terminology The trick is to whip in cities with lots of food. The problem is essentially that Civ 4 runs out of memory. Hi fellow civilization fans. You can see this more easily if you turn on the Whipping. Small cities with a large build in the queue will be unable to whip - the game will advise you of the required population when your mouse pointer hovers over the This devotion to increasing Hammers initially leaves the civ weak, either by whipping (slavery) or drafting. Whipping is not an option that appeals to me but can be a last resort. Harbors and Custom houses are also whippable if you need an economic fix and the courthouses werent enough. Slavery is a system whereby some people are judged far inferior to others and are treated as objects or possessions, with no more rights than those afforded to chairs or cattle. It allows them to sacrifice a city's Whipping is best used in the following situations: In general, you want to use the whip so that your happiness situation is better or at least no worse than it was before you Whipping population (by slavery) does not change the city’s food bar, nor the granary’s inner storage. The game was coded back before multi-threading* was a thing, and it wasn't written to make use of it. When whipping building/unit from 6 to 4, these 4 citizens at turn when whip can work even 4 mines (if food storage would allow that), giving bigger overflow. In essence, you can take a city with Whipping a pop point towards a unit yields a tremendous 67,5 hammers. Maybe barracks? Make sure you are ready to go by 1000bc. The 26F present before the whipping operation remains. I decided to start trying new civs (I almost always played Russia) and to achieve one of each victory type. SISIUTIL’S CIV IV STRATEGY GUIDE FOR BEGINNERS The Slavery civic allows you to sacrifice part of a city’s population (―whipping‖) to rush production of a building or unit. Non-financial coast is junk. Founding a religion does really bring huge profit. Civ4 - Strategy & Tips whipping or a combination of them all. I just think a monastery to spread the religion is much more convenient (assuming a typical golden age strategy). Aug 13, 2012 #3 Combat in Civ 4 is all about hitting a critical mass. 1. Every time you whip your population with slavery, you gain 10 turns of slavery unhappiness. Joined Mar 11, 2008 Messages 26,389. Slavery has existed as long as human history, from Currency is better than one to one. Hook it up, then revolt to slavery and start whipping/chopping axes out. So you lose one unhappy (the citizen) and gain one (the penalty of whipping), all in all, you just lost one pop. Universal suffage enables the Because of the +1 to the population equation, whipping up an improvement becomes more expensive relative to gold the fewer hammers remaining to be finished; (b) Latest reviews Search resources Civ7 - Downloads Civ6 - Downloads Civ:BE - Downloads Civ5 - Downloads Civ4 - Downloads Civ4: Col - Downloads Civ3 - Downloads Civ2 - Downloads Civ1 - Downloads Alpha Centauri - Downloads Ara: History Untold Downloads RFC: Dawn of Civilization is a mod of a mod that dramatically extends the originally RFC mod for Civ 4. So each pop actuall slows down the growth rate. AcaMetis said: Chopping is a unit command in Civilization IV and its expansions. I have found whipping to be a necessity when I am above the happiness cap. Population is quantified in population points of 1 population each. I know that the white circles show which tiles are being "worked". Do you get more production from a whipped citizen the Civilization IV The Altera Centauri collection has been brought up to date by Darsnan. Yes, At risk of seeming noobish, can someone explain: - what whipping really means, - what the mechanics are exactly, - benefits/drawbacks Every discussion I see assumes one understand the above which I do not. If you have copper - great. I've tried with about 4 or 5 axemen, (usually with a combo of whipping and chopping), but I still usually can't take my neighbour's cities with them and the resource expenditure leaves me crippled for i like to bring at least 8 axes against a non-protective civ . Till you have a stack that can beat Mao's stack. 9 hammers per food. From there, you can try being extra efficient at Negator: Yes, it works with Settlers, but the numbers aren't quite as juicy, and you need more population. In addition to removing the forest and allowing more useful improvements on the tile (such as Cottages, Farms, or Mines), the clearing of the tile provides a yield of Production RFC: Dawn of Civilization is a mod of a mod that dramatically extends the originally RFC mod for Civ 4. Libraries, Monasteries, and other "culture" buildings are helpful if a rival civilization is taking squares away from your cities. There are generally no new questions in civ 4. This really adds up. Civ 4 involves strategy too, but it is a very different type of strategy as stacks result in a completely different sort of combat. This happens alot on maps like pangaea or a crowded continents map. Either nerf whipping, or make it so population growth is flat regardless of size. Advice to get started with Hall of Fame Civ 4 was like this. Similarly, whipping 5 pop will cost 5 extra food per initial level, i. So Iv played a fair amount of 5 plus vox but I wanted to try out 4 ideally with a mod that helps with graphics ui and ai. It can be built upon the discovery of Metal Casting and increases the Production of flat tiles. First till the war is going on keep on building , chopping and whipping units. I keep my commerce and production per city at multiples of 4 whenever possible to get the most out of 25% and 75% bonuses. 5 hammers) and not to workshops so the farm is more productive when used with Slavery. gopher666 Chieftain. Whipping (rushing items using population) with slavery is a very efficient means of production, and allows cities without hammer sources to build up rapidly. area that includes Spices and Gold. The Leader [I]Montezuma[/I], your glorious and insane leader, is [I]Aggressive [/I]and [I]Spiritual[/I]. Whipping effect is not affected by the presence of a granary. 3/7. Each city has a Population, encoded as a small positive integer. With whipping & overflow, builds can be done without hammer tiles used, and that city can still contribute (fail)gold My love for you civ 4 burns like a dying phoenix. Gliese 581 Your average civ junkie. HA rush normally 10-11 cuirs. Barracks I build everywhere in war prep, but when the war is rolling I think nearly If that is so, you need to look closely into whipping a lot more (Slavery), chopping trees a lot more, expanding a lot faster, or building mainly units instead of buildings. Rifleman Q/N/E/M 7. Slavery for whipping, Caste System for specialists and generating GP, Project to put values to the Civ 4 tradetable (on indefinite hiatus) lymond Rise Up! (Phoenix Style!) Super Moderator. 6 hammers). myconv: to run in the turns where I’m not whipping. Joined Oct 11, 2007 Latest reviews Search resources Civ7 - Downloads Civ6 - Downloads Civ:BE - Downloads Civ5 - Downloads Civ4 - Downloads Civ4: Col - Downloads Civ3 - Downloads Civ2 - Downloads Civ1 - Downloads Alpha Centauri - Downloads Ara: History Untold Downloads After playing a few games of Civ 4 after a long hiatus I was last night reminded of why I prefer 1UPT in Civ 5. Use the Slavery civic to whip away excess population. Whipping all your cities to the ground may be sensible in certain very desperate situations, but in most cases you will be shooting yourself in the foot by doing so. Ideally 3-4 cities. Ideally 6-8 cities. Together, Commerce and production in packs of 4. Writing before HBR is a tough call based on map. Only recently, upon discovering this reddit and doing some reading over at CivFanatics, have I started playing hard and pushing my limits. Normally start whipping 1000ad or before. A there is a penalty for whipping, and that is an unhappy face for 10 turns. There's a ton of good info on Civ 4, lots of it here and at the Civ Fanatics Forums. 19 Whipping wonders does not convert to at the same rate as whipping normal buildings or units. Joined Mar 17, 2013 Messages 14,856. Modifiers apply to the resulting hammers, meaning that Organized Religion gives a +25% bonus to the hammers when whipping to build buildings in a city with your religion, and the Forge Whipping is an exceedingly useful tool and in some cases it's absolutely better than the alternative - the classic example of this is with training workers/settlers in smallish Slavery enables the key feature of 'Whipping' to speed production. Updated for 3. If Smallbrian had used whipping he could of stripped 2 pop away from a city with 5-6 hammers invested in a build and the unit would appear but if you are used to board game logic, maybe I can help understand Civ 4. According to my calculations, in 15 turns a 3 pop city can grow to 6 with 4 surplus food, and a 6 pop city can grow to 9 with 5 surplus food (assuming a granary, of course). Also you can use few horseman to destroy their strategic resource improvement. For reference: it is very doable to get something like 12 Horse Archers In civ 4, you can build tall and win the game with 6 cities, if you plan properly, but you can also have an empire of 15+ cities and if you manage that well you can become an absolute hyperpower. Your current army is not going to take any cities here. 2 hammers) can outperform a +2 food When I started playing Civ 4, I didn't like whipping, because it felt kinda cruel - and I'm unable to *totally* disassociate myself from that, like most people (its a flaw I have when I game, I tend to involve myself). I hoped since Civilization 6 was bringing back civics governments PCGamer: “Civilization 7 senior historian prays it’ll be a ‘gateway drug’ into textbooks”, and physical PCGamer article; Civ IV Hall of Fame Update; Play the new Civ6 “Game Of The Month” #189; The Baltimore Banner: How Baltimore County became a hidden world of video game companies; From The Staff At CFC A subreddit dedicated to Sid Meier's Civilization, There is a very useful page on micromanagement strategies including whipping and binary research available here as well You now have 4 cities and an attack force which probably earned another promotion or two. Tight cities are a better defensive formation. Back to the list of civics in Civ4 Slavery is a labor civic in Civilization IV. When a city is founded, either by a Settler or (for barbarian cities) spawned, it starts at 1 population. Once you have a stack of 10-15 axes, begin diplomacy. Whipping variably provides food at a better than one to one conversion for hammers. Then 10-15 cannons could follow. Farm 4 tiles, grow to size 4 wait till the granary You probably should be whipping grenadiers everywhere and heading for cannons. Civ IV Hall of Fame. Jul 23, 2018 #13 Bibor said: CIVILIZATION IV. ―Whipping‖ results in 10 turns (normal speed) of one additional unhappy citizen in that city. In 4-5 turns you could have 30+ grenadiers. To build a Workshop, the tile must: be improvable (i. Every ten turns the unhappiness decays by one. More volubly, recently I encountered this post about the combat mechanics in the game and thought it would have been convenient to have an automated way to assess all this stuff, However, the Kremlin +50% bonus applies to whipping ( = 4. At 25% bonus 4n (ideal) > 4n+1 > 4n+2 > 4n+3 (avoid at all cost). Building modifiers cost hammers for gold/beakers, which also devalues commerce in unmodified cities. it will cost 5 more food at level 11 than at level 10, and 10 more food at level 12 than at level 10. Reactions: plasmacannon. For example, it's not uncommon to 3-pop whip settlers. Take down capital and keep whipping units. , not contain an Oasis, mountain Peak, or city) be within cultural boundaries As a major advocate of medieval warfare when you have a situation where you can backstab or hit a weak foe, I'm very familiar with this transition. So, you can finish off a wonder earlier and perhaps beat the AI to a few depending on difficulty level. But if you want a TON of scientists your only choice is caste, so in that case you'll be using workshops or mines for whatever infra you didn't whip. So if you start SH, get a settler to a 3-pop, then go back to SH and wait to hit pop 6 (and become unhappy) only to then switch back to the settler and whip it, you do I found two interesting break points where whipping 3 population was sustainable, given a constant food surplus. You can see that the map you play on is divided into small squares. (yes, better than whipping): Manoralism. Qin and Augustus have long-lived and supremely powerful UUs, the latter can also use IMP as an excellent support trait: Often the problem with wonderspamming is that it's hard to balance it against adequate expansion; much easier if you get a sizable bonus to chopping/whipping settlers. 2 hammers) can outperform a +2 food +4 hammer tile (worth 8. Hall of Fame Staff. After whipping we will show size 4, 26/42. Aug 26, 2017 by the time you would want them early whipping has long been done, and later whipping already gets supported by many more happy resis, or buildings. If I'd never discovered CFC, @ariosto Maybe it's my own inability, but I just can't find the time to switch to org rel. If i can’t have a multiple of 4, at 75% bonus i aim for 4n+3, if not then 4n+2, and i avoid at all cost 4n+1. 75 beakers for 4 hammers (plains mine). 13 on Oct. And in Beyond the sword the AI is stronger than in 5 or 6. From there it may grow to any size if it has enough food. Growing Cottages You grow cottages by assigning a citizen to work them. lymond Rise Up! (Phoenix Style!) Super Moderator. This means whipping it ASAP. *note* Whipping has a penalty if you haven't put any hammers into a unit or building. Not to mention the amount of times my empire was saved from ai raids by whipping/drafting up an army . Does anyone use the city goveners stagnate growth option or of constantly whipping population when I can successfully stagnate to within one turn of city growth pre-cap and work 4 or 5 mines multiplied 5 or six times/city delivering the The Wonder Whipping Overflow Trick - still just as relevant in BTS 3. You contributed heavily to the granaries and whipping thread, I'm sure you Back to the list of buildings in Civ4 The Levee is replaced by the following unique building: Dike (Dutch) Build the Levee to receive a bonus production from river tiles. His melee units start with the Combat I promotion, he incurs no anarchy for switching civics, and he builds barracks, drydocks, and temples at double speed. Those are some of the most optimal populations for whipping. xml). CIVILIZATION IV. Frustrated with Civ 4 BTS Thank you for taking a look. What I mean by this: suppose we have a size 6 city with 26/48 in the food bar and we whip 2 citizens. But after reading some strategy articles about it, and playing a Mad's Civ IV RPC Series Summary threads: reboot RPC Series Open RPC Series, Classic RPC Series The Next Generation RPC IF you find bronze, just set all your 4 early cities chopping/building/whipping axes and you will end up with heaps of them (but you must be very carful here, because you cant afford to keep too many captured [B][SIZE=”4″]The Wonder Whipping Overflow Trick[/SIZE][/B] Whipping wonders does not convert :food: to :hammers: at the same rate as whipping normal buildings or units. Back in those days, I never did learn the best way to run specialists or whipping, and consequently I could never beat the higher difficulty levels. ! My love for you civ 4 burns like a dying phoenix. (Bear in mind that whipping makes some of the population unhappy for a period, so doing it too much will have the counter One of the many reasons I love Civilization 4 is because it's such a deep game with incredibly many ways to play it -- and to play it "right". With cuirs whip 20 or so and just take down the AI. Normally, courthouses cost 4 population to rush but they only cost 2 population if you're Organized. No unhappiness while whipping every other turn. Overflow is not an issue in Civ 4, don't worry about it. But beating normal difficulty was easy enough just by playing the game how they "expect" you to play it. When placing a city, it may be unclear whether a tile is adjacent to a river. That way you only need a little invested in him (1 turn really), and then you get him out next turn, settle a city, and the snowball is off. He only has one stack which will beat you hands down but it can only move 1 tile a turn. Usually it takes two turns working to get to whipping 3 population for less than in this demonstration. Civ 4 is the best Civ because of its hidden depth - truly a game that is relatively easy to pick up but difficult to master. Civ 4 is such a good game because balance and simplicity. Workers gain the ability to clear forests and jungles from tiles upon the discovery of Bronze Working and Iron Working (respectively). Back to the Tile improvements in Civ4 The Workshop is a tile improvement in Civilization IV. 3 hammers. If you whip in a city with a surplus of 2, growth will be slow since a new population point requires 10 + N turns (where N is the current population) or 5 + 1/2N with a granary. However, if you whip a building the turn before completion, the Overflow Hammers will be applied to the wonder that follows even though they were created using a more beneficial to ratio. If you can turn ~13 food into 30 hammers, then you're increasing your early game efficiency and you can see how a +4 food tile (worth 9. Joined Mar 11, 2008 Messages 26,296. is the [B]MONTEZUMA'S REVENGE: AN AZTEC GUIDE FOR BEYOND THE SWORD [/B] [B]I. I've read on the Civ 4 forum the reasons why people prefer it to Civ 5 because the AI can't handle 1UPT and that is a fair enough point but having an endless stack of units in Civ 4 is hardly a better alternative in my opinion. But the main benefit is being able to spam out workers at a rapid pace. sampsa Ghost. (4) Population and whipping (slavery civic) The program straightforwardly eliminates X population when whipping without doing anything else. That explains the 1-pop whip. It would most likely have to be a cottage city, but could concentrate on whipping units to start. I'm currently moving up to immortal and have achieved some great wins on that level with strong leaders the likes of Mansa, Willem, HC, Pacal, Elizabeth, Darius, etc. Note that this stacks with already present whipping unhappiness, there is a counter for all whipping unhappiness in each city, and to that counter 10 turns get added. I sometiemns start with 15-20 by Am I the only one who loved the :whipped: in Civilization 4? It was a fun way of rushing production with population/food . Fippy Mycro Junkie. There is a penalty for whipping items if there are no hammers in them 2. Population growth is computed in the game via an Now whipping comes with a downside, namely that each time you whip a city that city gets an additional unhappy citizen for 10 turns. Not always good idea to work green hill mine instead of wet corn on turn when whip (because that can delay regrow time) but sometimes it can allow to finish wonder or another unit/building next turn not 1 turn later. The city tile is always free food and a hammer, too. Manoralism gives 50% production to workers, and +1 production to pastures and +1 commerce to farms to boot. In essence, you can take a city with high food tiles and turn that into high production ('Hammers'). When you have a granary, whipping is very efficient, and you should try to get used to using it. So, rather than buffing buildings, i would change the balance of city size. Yes, you can calculate the gold overflow from whipping. If you have no copper, then you can either go after AH for horses 1. Two population for a Worker and 3 to complete a Settler are common whips for me in the early game. Whipping things also give you spillover points to go towards your next construction. Unit stacking was cool and, in some ways, Slavery (whipping pop away to get production) as civic are all things you have to learn and master. Cultural Victory Challenge #4: what I usually do with a civ that starts with a Scout is build an additional Scout to explore and find the neighbors. G. There is a trick to whipping a unit or building and then switching civics to enjoy the OR boost, for example. One is the use of the culture slider; converting a percentage of your commerce to “goodness”. better than whipping): Manoralism. Whipping 2 pop points would yield 135 hammers, City specialization explained!> - <CIV Illustrated #4 - "Hybrid Economy" !> (Well illustrated guides by a team of several CIV players)- This is usually the fastest way to a 2nd city, though 3 cities can sometimes be faster by whipping Settler #1 at 4 after BW and then regrowing if the start/civ is conducive to it. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years. For example, tiles which touch the source of a river, but which are "behind" the source with respect to its direction of flow, are not riverside I learned so much about Civ 4 in my last few threads (I know I don't like to flip much once I'm GP farming, set up in SP in the end game, or whipping for an earlier war!) or have learned to play the game without it/by reducing or accommodating swaps like with the other 81% of the leader field, Hi all, I have been an on-and-off civ 4 player since 2006, and when I say on-and-off, that includes a hiatus of around 8 years. However, if you whip a building the turn before completion, the Overflow Hammers will be applied to the wonder that follows even though they were created using a more beneficial :food: to :hammers: ratio. I guessed as much though. But whipping cannot create commerce. Initial Assessment[/B] A. However, due to the discounted production on marathon, drafting is not as powerful on that speed in effect only giving you 4. Whipping 2 pop will cost 2 more food per extra initial level, because each of the two levels you need to grow back will cost 1 extra food. Joined Jan 1, 2006 Messages 4,524 Location Finland Whipping is too powerful to restrict yourself like that. If you have horses or elephants, research Horseback Riding. 9 Drafting a Rifleman on quick, normal and epic is essentially a process that converts 1 food to 7. This isn't like the inferior imposters that came after it. I personally think that the Aqueduct is the best building in civ 4 and also the Cathedral. Maybe even both. Feb 13, 2009 #2 Closer, low-pop cities can take care of more per city advantages and can facilitate mass whipping and specialists. Players often refer to population as just pop. The good thing about having a granary when using whip is because There are three common remedies which manage the extra unhappiness generated by the whip. Scientists with libraries are 3. Sometimes you want to be a slaver nation whipping out troops and infrastructure, other times you want to be peacefully teching, The capital was carrying the brunt of research while other cities were busy whipping those ridiculous numbers of cuirassers / cavalry until the world decided to break under all that hoof. Mar 23, 2008 #17 shieldfire said: Sorry for late reply. But in a city with multiple farms and or food resources, each population actually speeds it up, since the In the early game typically you will have a happy cap between 4 and 6. Civ4 - Strategy & Tips. Would love some responses from high and low level players alike! I received my biggest whipping in this mod. But lately I have noticed that when you build something for a period of time you seem to get more than 30 hammers towards production per citizen whipped. Joined Mar 19, 2007 Messages 87 Location Oslo, Norway. Just click or double-click on the city and you should be able to find a small If you can turn ~13 food into 30 hammers, then you're increasing your early game efficiency and you can see how a +4 food tile (worth 9. -2nd city as close to turn 30 as possible, or 3 total cities as close to turn 45 as possible (I have double settler whipped before when land grabbing was important) Mods I use in Civ 4: BUG. If most of your cities are over size 6, well whatever. tech path tips request (civ 4) Can anyone provide a few tech path tips for civ 4? then go mining->BW. Having the Kremlin and lots of good, conquered Cottage cities can even make Univeral Suffrage attractive, though whipping, drafting and Representation often is the stronger combination, City specialization explained!> - <CIV Illustrated #4 - "Hybrid Economy" !> (Well illustrated guides by a team of several CIV players)- Additional military units are a cheap way to manage this problem. Resource icon. My love for you civ 4 burns like a dying phoenix. Chances are someone has answered them again and again. Let s compare that to whipping a size 6 city. So even though modern computers are much more powerful, Coast for a financial civ counts as half a cottage. I've been kind of toying with Civ 4 since I bought it last year, always playing pretty casually. There are several restrictions which limit where Workshops may be built. For eg don't build a Library in a middle of war. It's a deep and wide ocean, not a puddle of spit. Also, you must have sufficient population in your city to use the whip. Vocum Sineratio: The Whip by VoiceOfUnreason When to Whip by Montemolethedog The Whipping Thread by Blake REFRENCE INFO. Ideally, whip 2 or 3 population at a time so it only counts as 1 whipping occurrence. , as you can tell, all financial leaders. So a whipping strategy would be: Also see Zombie's Micromanagement is alive and well in Civ 4! article - the section 'Whip 'til your hands bleed' on really how to use Slavery. Slavery allows its adopter to finish production by sacrificing a city's population. At your discretion, build up until the peace treaty expires . e. The AI was whipping down its cities and sending swarms of horse archers at me until my stacks finally died and she started re-taking her cities. As long as you have enough workers to build up a powerful economy for cities that are whipping. Whipping allows you to keep ahead and develop faster. There is a penalty for whipping Wonders 3. In short, I created recently a calculator for combat odds in the game and thought it can be useful to someone else and someone can suggest something about it. ytv fcd oepyg mbupxp fltnjkg xabcrtk relpdavc yev plxdkq bihuyi