Mhw damage meter reddit. I am no casual gamer but definetely not a speedrunner.

Kulmking (Solid Perfume) by Atelier Goetia
Mhw damage meter reddit Also seeing the damage is a health bar to some degree, because you know how much damage you need to deal to kill it. 2: The 'Best' button was missing a function for added damage to be calculated in the comparison, not the output. Great Sword: Super slow but super powerful. If they use KO weapons to hit the head, or hitting the trip hitzone (the location that will make the monsters trip and knockdown by just damage alone, mostly legs and head) They're doing it wrong since the stun/trip will override and drop the The second sheath attack is harder to properly execute. But ranged damage tends to be lower because you can normally keep pushing out damage most of the time without having to chase/reposition every time the monster moves 2 feet. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. If you're not in red bar, your damage is gonna be lack luster. It is perfect for a weapon such as the longsword with the new moves added in Icebourne coming directly from a special sheath attack. Dps meter actually doesn't alter your files. It doesn't modify any game files, it just reads the locations from memory for that damage tracker and lets you see it in real time. With the trials situation if damage meters existed, for example, imagine you do a behemoth in 1:00 with your group, but everyone's damage is about the same except one person, you could decide if the slacking or miss play of that person, would be big enough to try to do more runs in order to get better time, or if it wouldn't matter especially To use Teostra as an example, he has 3* weakness to water, his head has a hzv of 30 for water damage but his body only 15 Sharpness does increase elemental damage but the multiplier is different than what it is for raw damage, iirc white is 1. If you aren't happy about your personal clear times (that comment about taking a long time to reach red meter is a flashing warning sign that there may be underlying issues with your gameplay that could be optimized), that's different, but you don't need a damage meter to realize this. What you need to learn is a monsters moveset and otherwise how to keep it still for as long as possible. No not really. Iai Spirit Slash(ISS): 2nd highest damage skill. Don't want to imagine a party of 4 where no one bothers with claggers, because they want to win the DPS meter race. Skinnable - create and distribute your own rich styles and animations with XAML. Low Damage Fast 2 hits attack Slowly regen your spirit energy if the hit connects Have only 5 i-frames. I have considered a lot of factors for the tierlist like enjoyment, damage output, clear time, utility, multiplayer play, solo play, and the overall feel if you're wondering but anyway here's my peronal weapon tierlist for MHW Jan 27, 2019 · Team widget - name and damage meters. Once you can do that, a DPS meter becomes useful. Usually use to chain attack so that there is no moment of idleness Also use to speed up sheathing animation by a little bit. It’s really super easy, charge the sauce meter with Demon, do beeg damage with Archdemon, once the sauce meter gets low repeat. Anyone have a working damage meter? I cant find one that works after the update and I must know how much im doing! I use some mods on PC that show a damage meter and I exclusively play Longsword which is a low-end mid-tier weapon in Freestyle play and still manage to deal the most damage in my parties usually. Now if you just want a fun DPS meter, then yeah as others have said; Hunterpie is the way Get hunterpie on the nexus mod site. So it isn't a status because it happens naturally, exhaust damage just makes it come sooner in a sense. If you fail than obviously team is full of bads. Build your followers to enable your damage rather than add to it. rising. " so 20% more damage there. MHW Damage Meters is a new game mod that was created by Jared Darder, who also happens to be the designer of Monster Hunter: World. The way it works is monsters have stamina, they use it to make attacks and when it runs out they become tired. Single hit but counted as 2. 05 Special Raw modifier when hit near middle of the blade. This comes with experience in the game. Update v1. I can see SnS being really good as well. I used a damage tracking mod in MHW but that was when i already passed the 900hours in iceborne and wanted to master ALL weapons so I used it as a way to know how good I was performing. The mod community for monster hunter rise is. 0 now, please check back here for updates) This application allows users to compare weapons against a monster's set of hitzones, with desired buffs and options, to find out just which will give them the biggest numbers. for raw damage it goes aug 1 = 5 raw, 2 = 5 raw, 3 = 5 raw. Each weapon attack has individual 'motion value' that is initial point in damage calculation. This maybe an unpopular opinion, but a mod that shows teammates damage I don't think should be a thing. It comes with loads of things floating around the screen, but you can modify the config file (it creates after the first launch in the exe folder) to remove everything but the meter. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Has a whole bunch of stuff inc a dmg meter. Aug 31, 2018 · A mod that displays you and your team's damage to monsters in quests. Its the little things. MHW has quite literally zero anti-cheat so you can get away with doing just about anything in online. Combos highlighted in blue are noteworthy, yellow combos involve shelling/phial damage, by default the attack value is set to 240 (which seems like a reasonable value for high rank weapons). Damage meter measure only one thing, damage. The game has an internal damage tracker for this statistic -- this mod taps into that memory address. . However as SirCajuju said, don't talk shit to people for doing poorly over it. A damage meter is just a tool. Now yesterday "coavins dps meter" was released which is the first DMG meter for rise. Posted by u/VSParagon - No votes and 18 comments I can count the amount of cheaters I've encountered on one hand and I have more than 1k hours in MHW. Once meter is filled, can execute special attacks for serious(?) but COOL AF damage. This is the reason why I don't use damage meters, worst case is you get yourself a virus or a ban for using third party executables. An example of this is the Longsword will do more damage with element on most hits, except on its helmsplitter, which is a big part of its damage and scales poorly with elemental damage. Lance is also repectable due to multitick air hits. For Elemental dmg i heared that each Monster (even those extremely weak to a certain element) have a resistance threshold to it, once you go over it (with your attacks which also apply element) your weapon will always deal it's raw+elemental damage for a certain amount of time. exe. Intentionally cart to it to get the first Fortify level and go back to camp. VirusTotal: 0 engines detected in exe. Welcome to r/MonsterHunter, a subreddit dedicated to asking if underwater combat should return in… I have seen damage meter result spam at the end of quests. Exhaust damage does damage to that meter, and then as a result of that meter being depleted they are exhausted. If timed right, a small ting sound will be heard, and the attack won't use a level or your meter. When they join, the number obviously goes down. Don't mind em as long as you don't insult people based on their performance. Got a question - when I put weapon 1 raw damage as 130, and affinity as 40, I was sort of expecting to see Attack Damage be 143, not 195. It's entirely called for, especially on behemoth. Follow the installation instructions on the page. "1. SmartHunter stopped working so I'm wondering if you guys know of any working damage meter for MHW IB, many thanks! But it has consistent reliable damage combos, which, for some people, will deal more damage as they are consistently hitting rather than trying to land big damage combos (and sometimes or often missing). It does NOT require any modification to the game file or memory. IG specialty isnt even mounting and it has low mount damage numbers just so it isnt using its mount as the one aerial xapable weapon. If you're worried about your damage output, go grab the MHW damage meter mod (it's not a mod, it just reads data from game memory, it doesn't change anything, you won't get banned, etc). You build meter with parries more than your general combo, using it to build meter only when a monster is down otherwise, yeah the commitment is gonna bite your ass. However in these new events in the Seliana Supply Cache map, it shoots a Giga Wyrmstake Blast that lodges inside the monster and explodes repeatedly. It will use one level of your meter UNLESS you dodge through a monster attack with the swing. So for some weapons to play better, a playstyle difference is needed. A simple horizontal damage meter overlay for Final Fantasy XIV. Even easier if you chug a Dash Juice. I am planning to use mods for like outfits and just a better handler face. arguably can detract from the nature of mhw, but if you’re sick of crown hunting it s a good way to bypass the bs of physically eyeballing the mhw and end up being wrong by a few meters. There are several damage meter mods. Knockdown is when you pass a damage threshold of a part of the body. MWH and it’s community are amazing b/c the assholes are the minority’s, and a good chunk of that is due to how Capcom has engineered the gameplay (to include what data is and is not available to the players). It's super configurable! It supports English, Portuguese, Chinese (S/T) and French. I remember my times playing other mmos and getting shit for playing a low theorycrafting dps spec, but was skilled enough that I was higher than the people just playing the flavor of the month. Which is odd because MHW might be the only game where you can just find cheats on one of the most popular video game modding websites, the Nexus Mods page You'd assume there would be more, but I guess most people recognise that the challenge and grind is the whole point. Whether or not you should get a DPS meter sorta depends on personal preference. I don't believe the issue with SH is the DPS display, or the toxic players. It works more like an ailment status. So it could just be a dynamic damage meter. This is a year old but same for me, I do take these things more positively, it really felt good when the first few hunts I did with the damage meter on from hunterPie I was above 30% of total dmg done every time with 3/4 people haha specially since it's my first mh and I'm still getting used to weapons and still looking for one that really fits my style. Hell if you know numbers well enough, even the damage meters could not be considered cheating. With this information, it's way easier to chain trip/para/sleep/stun a monster. I think it comes down to the status displays. Is 195 the damage it would be if I crit? The reason why I was expecting 143: affinity of 40% means I crit only 40% of times, for 25% extra damage, which would be 10% more to overall dps on average. These guys are saying that in world it has changed and now only slicing damage will count towards that threshold. 25x, can’t remember for the lower sharpness tiers So it's basicly like this: You always do your raw Damage. Attacking builds up meter, execute attacks to level up meter (up to 3) to increase damage. It works decently, only problem I've noticed is it can't track other players' damage in the Guiding Lands for some reason. " so 5% damage there. after that the resistance has to be overcome again. Of course they post it when they deal top 2 in damage, but I wonder if they also post it if they finish bottom 2 or better yet, if they get get absolutely carried, like getting damage deleared in a duo. It is a bonus damage meter that builds while your weapon is sheathed from the Velkhana 4 piece set bonus. Just Meter Queens being Meter Queens, if you succeed and they are on top they'll be sure to let you know that this Great Jagras wouldn't have been possible without them. T T O T repeat is a better damage combo for larger opening when you have time but isn’t quite as quick at charging. In short, they're highly competitive environments where the occurrence of toxicity, trashtalking, belittling and elitism are usually high. It currently shows player dps, damage %, hps, max hit, encounter duration and total dps. MHW Damage Calculate ver2. Yeah but I can do 4000 damage in two hits with a GS. Red is 20% raw damage multiplier. Sep 25, 2018 · There is a damage showing mod from nexusmods. It isn't supposed to use stamina and it's supposed to improve the moveset without needing to spam Demon Mode 24/7 In the story, the DragonRazer fires a blast that deals CUTSCENE damage and ends the hunt with the story monster. When most of your attacks are just “quick slice” the skill floor is really in the basement. Because this move is cool as heck it made people think LS is OP now but in reality it not true at all, Foresight and Helmbreaker are still better. Sep 3, 2018 · During hunts, this mod displays the percent of total team damage done and the exponential moving average of DPS for each player. Basically significant skill differences will mean the better player will almost always win even with a terrible build. You'll have an idea of where you stand damage wise, at least. It can be difficult to tell, with a new weapon, if you're doing much damage at all. in addition to what another person said, elements are largely unaffected by motion value. Does this mean exhaust damage has no diminishing returns, and each time it's just as easy to exhaust a monster? I can see this happening. This attack is one large swing that is a big sweeping attack. Seeing the damage won’t do anything besides you misinterpreting the numbers, because it only shows damage dealt, no supporting, no mounting (where you will lose damage while on monster) or getting you out of your stun. It's because I played 700h with that weapon and like to grind out optimal strategies. Someone who runs 5 earplugs, 5 wide range wouldn’t be able to do 1000 damage per second. exe). 613K subscribers in the MonsterHunter community. So on faster weapons it works great. Noticed two missing rampage skills, though I think they are both Dual Blade exclusive: Element Exploit (+30% element damage against parts with element hzv 25+), and Hellion Mode (Every attack in Demon Mode is a guaranteed crit but consumes twice as much sharpness). So to help her out (the ratio of monster hit to her hits was quite honestly 5-1 in favor of the monster) I got her a mod that increased her armor by 4x. There's not really a competitive scene is any SoS scenario, so I'd wager it'd be detrimental to the majority of the playerbase. Personal damage and or monster health bar sure but teammate damage I think just lead to a sense of "I did more damage I'm better" kind of deal. You can spot cheaters very easily with the damage meter. The mod will not need any kind of downloading or installation, just like most other Monster Hunter mods. Most of those also come with a health display for the monsters, but if you don't want to have that you can usually just deactivate that part and just keep the DPS meter. Yeah, considered that you still take damage even if you timed Iai spirit right, The high risk medium reward is correct. Unique weapon mechanics can affect damage. So for example. Unless they are actively corner healing, then tell them to stop being a pussy. I've fought it at least 40-50 times, and now finally conquered it! My hands were sweating like crazy when I found I couldn't shock trap it when it had a skeleton, and I was on my last life! Demon mode is always top priority but AD is now a viable alternative for situations that require dodges and movement with small windows for damage. A helm breaker should only be tossed out at red bar, on head or tail, more so head. If other other person don't want it, don't give it. That'll boost either option by 20% which is a very very nice boost and brings them into much higher respectability damage-wise. What Lance players switch to when they take one too many Spirit Slashes to the back and wanna show true retribution. D3 doesn't have a built in damage meter or anything but players have learned to read memory and extract damage figures to build an external DPS meter. I'm one of those nerds that runs a damage meter, and most of the time I'm topping the damage charts unless the other guys are just that much better than me at the game. Visual mods don't show up for other people and I've only ever met one person who took their damage meter way too seriously. Attacks like tail swipe can be completely iframed with Iai Slash, but in moves like fireblasts that has fire aftereffects lingering after the impact, you'll find yourself I am not sure whether phial damage scales normally or not, so all combos that make use of that mechanic are listed with and without phial damage. An AD demon flurry does good damage and only takes under 2 seconds to get off then you retain your dodge roll and your demon rush. I went over to Nexus mods to investigate. Sharpness level is damage multiplier. With "x" being my damage (in percentage) as show by the dps meter and "s" being the song's strength and "n" the number of people in the quest. Regarding the monster HP, it did changed my behaviour while playing and I had to deactivate it. However, exhaust damage is usually described as depleting the monster's stamina, and usually there's no mention of their stamina bar getting longer over time. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! The main thing honestly is elemental damage, if you have enough elemental damage for the right phase it’ll topple him and show a big animation where he’ll be down for a while. EDIT: Alright found the mod They were not rude or condescending, the auto posts were very matter of fact, but it kind of warped the experience. for affifinity it goes Augment 1 = 10%, 2 = 5%, 3 = 5%. The way to build this meter is to use the R2 combo once you fill the bar the first time. With damage meters up I had one that did 6,000 dmg to Kushala. Damage meter appears because at the end of the game, at some point most people will start to chase number, and therefore damage meter appear. Perhaps he has a macro for it or another type of mod. If OP is using Hunter pie, you can change how the DPS meter shows. Easy localization - create and distribute your own translations for our international First, my initial formula was for total damage (100 - x) * s + x = 100 / n. Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. I'm torn towards using a damage meter because on one had it's a mechanism for self improvement, and when playing with friends/better skilled players, gives you an idea of how much of improvement you could make. Once fully amped go for Zero Sum Discharge when you have the chance for very high damage. Obviously different weapons will have different damage numbers in multiplayer, where monster ai can be a nightmare as they’re constantly switching aggro, which can really hurt damage fo weapons that require to be more up close and personal to deal maximum damage (lances and spread hbg in particular, greatsword and hammer can also really Unfortunately, as unintuitive as it is for an aerial weapon, aerial damage is doodoo in MHW:I so if you want fast hunts, best to stick to ground combos when fully buffed with the kinsect. I downloaded one but I couldn't seem to get it working. Iai slash is the same deal. No, damage meters will only create a toxic environment. Weapon-wise it's probably always going to be status > damage; followers don't deal a lot of damage for obvious balance reasons, so you've got to rely on non-damage-dependent utilities like paralysis and sleep (which is MHW's palico weapon meta). You can try HunterPie for a more informative UI including monster's total and part HP and damage meter (be advised that the damage numbers of your party members you see in multiplayer are going to make you depressed). I've got a damage meter but I'm not using monster health overlays. I go straight for the monster and once in combat, I've done 100% of the damage so far. Son of a bitch is doing 8% of monster health in a 4 man group, it's silly. (Or using spread/pierce hbg) Player skill is much more important than weapon choice. At first I was like “how do they know I hit 20% of damage” (don’t recall the number exactly), then I thought “ah must be a mod”. It's not something you should want to see in most cases. Might but a damage meter on because I am a stat nerd and like to see how much me and my friends do as damage. Does anyone know what that mod is called and where to get it? I don't particularly like the overlay mods with extra bars to clutter the screen, so this seems like a neat solution. Is it safe to use? Don't want to be banned or see that my safe has been deleted or corrupted, got like 300+ hours in it. You don't NEED elements, but elemental damage definitely helps. Lmao only a LS main could think DB is hard. Beepy specifically mentioned FFXIV raiders who focus on big dps, and personally I'll broaden that to other hardcore mmo raiders too. Even with a sloppy SOS team you're probably making up the difference of HH's relatively lower damage, it's not like it hits like a wet noodle. 1. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS for each player. doesn't really work for bowguns, if it can fire elemental shots, it wont have a bonus from NEU applied. A weapon with 300 blast will build up the blast damage about 3x quicker than a weapon with 100 blast. Then it will show the damage in numbers after you arrived back to Astera. At least the stuff you can actually notice (way too much damage, altered equipment stats and slots). I topped the damage chart with 38%, 2nd was 36%, 3rd was 20%, and 4th was 6%. SHB gets an IMMENSE damage boost in red, doing over twice the damage (as the other respondent pointed out as well). Some general notes: the attacks that seem to increase the meter most are drawn double slash and fade slash. Song power can be XL 20%, L 15%, S 10%. Getting claggers everytime in iceborne makes you valuable for your team. because of this, fast weapons like the dual blades are more effective with elements than slow weapons like greatsword. After some switching around it became 100 * (s - (1 / n)) / (s - 1) = x. motion value is how much damage an attack deals. It's very useful for, say, a new player or a veteran on a new weapon who wants to see if they're keeping up with the team. Switch Axe: Incredible damage through meter management. LS buff in Iceborne do Because in the old games any damage counted towards the tail cut but you needed at least 1 point of slicing damage to actually sever it. 0 update! (v2. Only exception is the pogo stick attack which requires precision and practice to utilise fully Forgot the name but there’s an in-hunt UI mod that allows you to track all kinds of things, like monster size, health, body part health, status proc, etc. Download MHW Damage Calculator v1. I'm fine with this damage spread, and I understand why it happens. After the two rocks are dropped with the sleep damage bonus, Behemoth casts the Ecliptic Meteor. I played all the weapons for at least a hundred hunts on PC. If you succeed and they aren't on top they will find some excuse, such as needing to perform open heart surgery during the hunt. You'd think I'd be able to say more about it. so, basically, most stronger attacks don't deal more elemental damage. "Once the gauge is filled there is a temporary Special Raw modifier of 1. If you have at least 15% or so spirit meter, Foresight Slash gives total immunity to everything except instakill attacks (Shara spirit bomb + Behemoth Ecliptic Meteor) for 45 frames and fully fulls your meter upon landing the counterattack hit if the "dodge" portion absorbs a harmful effect. There's not really a mod for doing it at the end of the hunt, but there are several overlays that have a DPS meter for the group. Not every weapon deals element damage, you can tell if it does by the little fire/ice/thunder/dragon symbol on the weapon icon. Not sure about Nexus Damage Meter but I've used Smart Hunter to check damage dealt when making a new build or updating an existing one. Important note though, I am not interested in being a speed runner. We has plenty of other factors besides hitzones that affect your final damage. Hell, Bowguns actually have a huge amount of mount damage on midair melee lmao. Mostly I use my damage meter to laugh at how much damage my dog is doing. Made a MHW damage calculator/build comparing tool MHW Couldn't find an up-to-date calculator that fulfilled all my needs (variable skill uptimes being the main thing) so I made one - it doesn't account for phials and explosion damage (like for charge blade) and has some other quirks, but it's useful for comparing raw vs element builds to see Cutting - This is a type of Raw Damage caused by bladed weapons Blunt Damage - This is a type of Raw Damage caused by blunt weapons Elemental Damge - An extra damage type that can be attributed to a weapon. In my opinion, having one just leads to obsessing over damage and can take some enjoyment from the game. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its Well, there is a Damage Dealer card during the end screen. Build for raw first, but elements are more damage. Open source - freely learn from and contribute to the project on github. Played well bow can put out astounding levels of hurt (TBF most weapons can) go look up a couple of bow speedruns and watch a dude wallspam an elder dragon down in sub 3 Not exactly true, switch axes have element phials and can deal incredibly good damage with bonuses to elemental damage as well, and chargeblades got a buff to elements and got multi-hit axe mode in iceborne. g after changing game graphics); Fixed damage meter updating player damage percentage incorrectly, making it not accurate; Long sword is all about meter and mastering the foresight slash. When you hit you build up a hidden meter and when you fill it up it 'blasts' for fixed damage. Sep 7, 2018 · -Updated 09/06/2018-This mod allows damage per player shown in hunt/quest unlike other mods that only provide DPS/DPM and percentages. Charging attacks for longer for more damage. 2 MAME is a multi-purpose emulation framework it's purpose is to preserve decades of software history. "Special Raw modifier for Red Gauge of 1. You can do that without breaking the horns. Once you attack enough with the sword you will become amped and your sword will have phial explosions added to attacks. It doesn't measure support actions, like mounting a monster or healing and buffing your teamates, or saving your team mate from a stun because they were too focus on dps and not good enough to avoid getting hit. I don't know if your overlay does keep track of those, but if it does give you a huge advantage. If you have 2 players in the dps role, 1 tank, and 1 healer and you look at the damage meter and one of your "dps" has similar damage as the tank or healerthey're deadweight. Full with a white outline, Full with a yellow outline and full with a red outline the higher you scale the more damage you do. I can get on board with damage numbers mussing everything, but I can also see how not seeing damage values in this series could be really frustrating to people: if you've been beating on a hunt for 20m and you can't see damage numbers, it can get a little frustrating (especially with no health bars for reference). I played the insect glaive for a while and it was lots of fun flying around while dealing damage. Love my Bazel DBs for blast. So there is a sweet spot that needs to be found in order to achieve the most damage while not wrapping around the monster For team damage, it is okey for your teammate to hit the monsters if they know what they're doing. In my opinion, they're valuable damage at that point. Typically the problem with putting that on HBG sets is the opportunity cost of using that over some skill that has more synergy with your main strategy. The demonstration here was done with a bomb that deals damage and impact on initial frame, that's why he does not receive damage nor impact when successfully pulled off. 0. The hammer feels nice cus every hits feels like it’s doing sth (even though u gotta love greatsword damage numbers). It's not a status. In my group of friends, we got on a hunt and they collect items, spirit birds, etc. In your case - spirit gauge level of LS. Play a few hunts with your friends and check the meter afterward. It shows the damage in percent during a mission. You got the cause and effect completely reversed. Is there a basic damage meter for Iceborne out? One that just shows monster, part, and status health? I've only seen Helloworld updated and I don't like the meter because it shows monster positions, current action states, and a whole bunch of other information that I don't like. It means the Damage Dealer has done approximately 70% or more of the damage. 13. -Made at the request of MHW discord stranger as We were excited to come back once Kulve, AT and Behemoth releases, but now that the DPS meter is working fairly well on PC it has revamped our drive for the game. Long Sword: Don't get it but can see the appeal. None of which really matter for min maxing damage unless you need the slot to up damage, but that is just something the individual would factor in. Theoretically, you can use mods that do stupid shit like double your damage, let you act at 5x speed, have infinite items, and more and the game will do literally nothing about it so long as you don't literally one-shot the monster. EDIT: For my gear, I prioritize damage skills: -Agitator 7 -Critical Eye 7 -WEX 3 -Crit Boost 3 -CCB (for light weapons) -AB 4 (when possible) -DB 5 -EW 5 Knowing how far you are into a status meter is quite a significant advantage, same for part damage. (Depending on the body part you can cause a trip instead of a full knockdown) KO is when impact type damage (impact phial, hammer/HH, sticky ammo) is done to the head which builds up and once enough is done the monster falls down with stars on its head. Jan 24, 2019 · sharing dps meter is like sharing advice. exe) to run which basically reads the memory of the game to determine the damage values. This fills up a hidden meter. Might be useful if you wanna perfect speedruns, but I think it goes against the spirit of MH if you know what I mean. When the little meter fills up from Demon Mode use, Normal mode stops being normal and becomes Archdemon. Pressing R2 again and connecting increases gauge by 1. Speed run tier lists aren’t a good metric for how much damage a weapon can deal in the average players hands. All damage meters for this game require an additional program (. Player widget - buff, debuff, and equipment/mantle timers. INSTRUCTIONS Run Monster Hunter: World then run the mod (mhw_dps_wpf. For performance improvements you can use this mod/plugin. Getting a DPS meter early on isn't really going to help you. 38% damage bonus total. Weakness exploit doesn't use the color of the damage numbers to proc, it only cares about whether the hitzone is above 45% or not. To make an attempt at the first question, my understanding is that your best non-Helm Breaker option is going to be a simple spirit combo -> fade slash (before the round slash), repeat for as long as your meter holds out. Excluding things like save editing to get your stuff back when you switch platforms (like you played on Playstation, now you want to play on Steam, there's no crosssave so you use mods to get I am no casual gamer but definetely not a speedrunner. 2. Hi, Just wanted to gauge what is the feeling towards folks who use damage meters and others who cheat (damage and/or stun increase). There are a lot of creative and gameplay improving mods already. I know Kulve Taroth takes 6500 damage on her arm to topple. However the I know with the great sword in particular you do less damage when just the tip hits the monster. Doing an attack has a 1/3 chance of doing the "blast damage". Feb 8, 2021 · You can disable the player buffs and monster information widget to only have the DPS meter, and you can set it to hide the actual amount of damage dealt to the monster numerically so that you do not have anything other than the % of damage done relative to the other player(s) in the hunt. VirusTotal: 0 engines detected in url. As demonstrated by several people since MHW launch, affinity boosts your damage way more than raw for the same increase, and the further you go into the endgame the more important affinity becomes over raw, since with high base raw any multiplicative boost will outclass the additive boosts. It's pretty much everything and more that I expected for PC gaming. After a completed quest a fellow hunter posted the damage output and percentage of damage for each player in the chat. say goodbye to Wide SnS builds and dooters As if people don't play support in game with parse. The usual combo is meter charge, to fade slash, to spirit blade, to draw attack. You don’t need to know how much damage you did for speed runs, you only need to know how fast you did. A quick Google search landed me on this Damage Meter mod, it shows how much damage you and your team did to the monster. Dealing more damage, taking less damage, better drop rates for items, everything that you do to purposefully make the game easier than the devs intended. It’s a big difference hitting 60 damage per hit on echo spin or 110 damage per hit- that’s all crit eye and crit boost. Not that damage equals skill entirely anymore either, now that we have to waste up to 14 seconds at the start and then again every 90 seconds following that with two attacks that inflict below average damage but gives an opening to everyone but yourself and significantly increases Because it does directly CAUSE toxicity and can be empirically demonstrated in any game where it does. My gf sucks ass at mhw. GS has the highest mount meter damage imo, along with hammer. Same with the dragon piercer builds. 1: Fixed Free Element from returning 0 damage. No drawback if fail. May not be special to you, but, Velkhana has made me quit MHW 3 times over 2023. Being able to see that a monster is 400 damage away from a head stagger, one hit away from a mount, two hits away from a para, 1000HP till horn break, 1500 hp till tail cut, Etc. MHW Damage Meter Review. If you want to play in sword mode you need to build enough meter and switch to axe form whenever you get close to the reload line. MHW costume armor mod (effectively very user friendly transmorg, but prob need to wait a bit for it to update and can't be used right off the bat) Reply reply Top 1% Rank by size - SNS : Great mobility, good damage, safer than Dual Blades - Bow : Incredible fast, I'm feel like a dancer when I use it - Long Sword : The moveset is preaty cool - Light Bowgun : I like leting the monster explode hitself on my mines - Switch haxe : Surprisingly fast - Great Sword, Great damage, but a little bit hard because too slow Gunlance: Less mobility than the Lance but with greater burst damage. PC player here. I am just interested on saving time for hunts or doing maximum damage so I can act as a carry when needed. Greatsword is my favorite but i can see how it can het boring fast. But people don't know that your spirit gage has 3 stages. There are only very few attacks which gain extra sharpness, most notably GS charge attacks and the LS Spirit meter, and all SnS attacks. It takes spirit meter to use this combo, so your general grow of combat (ignoring the combos) is to use regular attacks to charge the spirit meter, then use that spirit meter to upgrade the spirit gauge. Theres a timer for that, so no. I wouldn’t suggest damage meters to compare builds, player skill is the biggest factor followed by pure rng. Restock items, eat at the canteen and go after Behemoth. And then the meter gets longer so it's harder to trigger the next time. Whenever I see someone cheating to boost damage, I just abandon the quest. 15x elemental damage, purple is probably 1. I bet some enterprising player will learn to extract damage data from MHW PC too. You can toggle it on and off as you like tho and you can play in full screen mode. Demon mode is the stamina draining. It just reads them so it is absolutely imperceptible to Capcom and even if they could see it there's no reason they'd try to, if then they found you using it they would not have a care in the world. I am really happy with how the modding community took to MHW and has supported the game with awesome features. For the people who post the damage numbers and % at the end of quests, I wonder how consistently they do it. Lemme level with you. Jan 19, 2020 · I joined a mission through SOS the other day, and not only did someone post Damage Meter after we captured the monster, the same person even posted (what I assume was) the exact health and max health of the monster seconds earlier, so it definitely exists. Swap out to the set I mentioned above (and used in the clip in the OP) which is the main damage set. The invincibility window is massive, and if you land the return hit gives you a full bar of meter. " So 13% more damage with the gauge filled. The foresight slash is literally one of the most overpowered moves in the game. 5 mins in MHW is prolonged combat, an experienced GS wielder can effectively stunlock a monster and clap them over and over with 1000+ damage hits (especially with a frostcraft build) I've solo'd a teostra in 5 mins with a GS Update v1. Rn I’m enjoying the hammer and switch axe. The author states that he wants to have it as minimalistic as possible only showing total damage done by all the player in the group. Also, if you wanted to get more notice, apply your calculator to include all the monster weakpoints and apply motion values. Axe mode three wild swings and T to do overhead slam and buff is a fantastic attack with really good part break modifier for the really long downs from siege weapons, para or breaks and is also a great choice for getting in good Speed runs is as such a speed run. the other options are health regen, another socket, or defense. for dps meter, check SmartHunter. Feb 26, 2020 · Fixed damage meter minor memory leak; Fixed HunterPie crashing when right clicking on the widgets in design mode; Fixed HunterPie not detecting MHW process when game restarts itself (e. AD for playing safe and offensive, demon mode for offensive. Edit: also you would be better off dropping agitator for crit eye and crit boost I would think, though I haven’t played SA in Iceborne so maybe I don’t know where the damage comes from. Endgame HHs can easily do well over 1000 damage during a KO with two L2 spin rotations, which isn't too far off the damage potential of most other weapons. I saw someone doing 6000 damage with 1 dragon piercer on behemoth. Not every player is equally skilled or equipped and all posting damage numbers in chat does is enable toxicity. Damage statistic’s cons outweighs the pros by a lot. Hunts become less of a hunt, and more of a coordinated CC chain. Once the meter is filled, the blast effect will proc, dealing 120 damage, irregardless of everything. So I played MHW for over 300 hours until I heard of the damage meter mods which tell you who did how much damage to the monster. Can Block. The community is bound to go toxic if we have damage statistic for all to see. ZSD spam is the highest damage combo the SA has, since a single ZSD is about the equivalent of landing a charged TCS, which is one of the highest single execution combo in MHW apart from SAED or Blade Dance on large ele HZV targets, and you can land it more often than either of them. Heck my first Alatreon and Fatalis kills were solo with Lance. You wound and give everyone a 4 second window for free damage (or even more, if you delay), but will be dealing way less damage in that time. osoyjg rcar xnidvis ksjgs mnaegk fovrrq ttoqui yadtau otspuj tmsvvk