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Random properties 5e reddit. I will definitely be using it.


Random properties 5e reddit Has a crippling addiction and steals anything he can get his hands on. But none of the tables are very long, so I decided to expand two of them, the d20 minor property and d12 quirk tables into d100 tables. This probably won't help anyone to decide if an item is good or not, but it will give you a feel for the best possible rolls you can get, and what kind of stats are possible on a +4/5/6 magic properties item could be. No disadvantage when used in water Recurve longbow 200g Longbow properties, but uses STR Smuggler's blade 50g Dagger properties. Use the following: It is a magic weapon. These details grant even the plainest of such items a unique feel. Also rolls Proficiency, AC,HP,Alignment,ToHit,Dmg and Saves according to CR DMG Rules. In sheath, looks like scroll case. Rather than adding damage, I think I’ll have the arrow change the damage type of the whole attack. If this was to work with rollable tables, and no macros, this sounds like a huge project where you are gonna invest alot of time. Just as a high-level overview, the generator works by simply picking random things from databases and combining them. The magic item generator is designed to streamline the process of creating custom magical items for D&D 5th edition. Fey Wagon Vehicle, low power, cursed, 177. An Orb of Dragonkind has the following random properties (see “Artifacts”): 2 minor beneficial properties 1 minor detrimental property 1 major 135K subscribers in the d100 community. I roll a die on what his attitude is, could be a hostile spellcaster who is nuts, a wierd neutral whack job who does nothing but vaguely inconvenience them like making them feed him a grand meal in order to pass but then giving them a ruby in payment if they do so without troubling him, or a friendly hermit that warns them of upcoming dangers or gives them an item they might Yes to the first one, and that’s a good point about the bonus action attack. A sack, you put in your laundry, then pull it out, neatly folded. 2K votes, 24 comments. of you, in ways such as pushing, pulling, lifting, etc. For normal 5e/5. finesse, loading, etc), i want to add custom options (i. In the stat block where it says "Random Properties" and lists the 4 different properties it gets, those are referring to the Artifact Properties tables; check those tables if you're interested in other examples of similar level properties. Firearm properties: Dirty: An interesting idea but it probably shouldn't involve misfire, even if you decide to keep it. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? However, I'd rule that since the +2 strength on the Hand would be a wasted property (as in, why would that magic even exist on that item), that the user's strength going to 22 is fine. You start by choosing the item type—armor, potion, ring, rod, scroll, staff, wand, weapon, or wondrous item. It has one of the following properties of a couple random property. Chapter 7 is where you can find these tables; used to further develop magic items and artifacts with various minor properties, quirks, and other special features. I was look The pin also has up two active random properties. There is another thing, I was using CR arms of the betrayers/vestiges of divergence artifact level items, and I would roll for the effects (like a random leveled spell once a day, or some minor buff), and rolled because my table wanted SOME random, but I asked them what kind of playstyle they wanted and what image they wanted to have for their From Dungeon Master's Guide, page 226. Random dungeons are a tool that work well in the hands of the right dungeon master. These quirks and minor properties are meant to exist alongside any other properties a magic item already has. Thought I'd share the result with you all. " Paraphrasing a bit here, then Properties; once per turn when you hit an enemy, they make a con save DC 14 or they become poisoned Which is nice and all, but seems like a completely different item. Putting on the helmet makes you the Liche King, not Frostmourne. 500 gold, a piece of art, a potion, a magical weapon, and a minor magical item. When the pin is first discovered and each time you finish a short rest, you can choose to roll a d12 on the random properties table up to twice. It glows faintly when it is within 100 ft. But I’ve not yet integrated any reference to that in this version. 5th Edition I'm setting up a new game where the characters get to choose a trinket with a random minor magic property. More than that is too much. 1. Those are all really cool ideas! I really like pairing some elemental damage with an effect. Rapiers are the exception to this rule. Random Encounters are exciting to think about, but most random encounter tables aren't as fun in practice. The Book of Vile Darkness has the following random properties: 3 minor beneficial properties 1 major beneficial property 3 minor detrimental properties 2 major detrimental properties What are these properties? Do I just make up random ones that would fit? Or are they referring to the following abilities? Edit: Formatting Legend says Annam fashioned this helm for his daughter Diancastra to hold the fragment of chaos she used to prove her worth to her father. Shipboard Nautical Random Encounter Tables [5e] I've been running Ghosts of Saltmarsh since it came out at conventions and local game stores. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Macros must be enabled for it to function. Presented in this series are additional random tables, adding new details and features. Adjusted Ability Scores. Some ideas: +1 weapon Random elemental energy. Then I got carried away and added random spellbook generation (as a possible treasure item) and then detailed books that provide in-game benefits for DMs that want that. Weak Magic Items for 5e Reply reply I enjoy giving out potions with random effects, made my own chart for them too. The 5e Book of Vile Darkness (BVD) is the artifact level book representing evil and acts as an opposite for the Book of Exalted Deeds (BED). If the property requires a save roll, the DC is 17. Members Online Cool plants, flowers, or other kinds of vegetation for a PC with a Botanics shop. If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. BG3 is the third main game in the Baldur's Gate series. In other words instead of always getting something like a Crushing Mace or a Dynamic Longsword you'd also be able to get a Mace A low level magic weapon generator for D&D 5e (d100 random table included) A +1 weapon is a kingly gift in the newest edition of Dungeons and Dragons. I'd remove it entirely as it doesn't matter. Zombie fighting arena: citizens may volunteer their bodies after death to participate in a fighting arena. eu/2018/08/17/does-a-character-lose-random-artifact-properties-from-the-book-of-exalted-deeds-after-reading-it/ Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. The handle of the knife takes on an elemental hue/appearance. A sturdy wooden replica of a longsword that when used as a weapon, does 1d4+STR Bludgeon damage and 2d6+CHA Psychic damage as the weapon insults the one struck by it in the voice of its disappointed father. An Orb of Dragonkind has the following random properties: 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property I've been trying to find a list to use to add these properties Major properties should have a constant, significant effect on how a player decides to play their character. I'm trying to figure out if lead has inherent anti-magical properties. "An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). This works for other items too. 28 Inverse Edge: The weapon treats hard things as if they were soft and soft things as if they were hard. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I'm not sure I can generalize this. These might be somehow tied into the main plot, or they could just be absolu Remove the random properties. 3 lbs. Slashing - Extra damage against unarmored foes. When a Knife is pulled from the sash roll a d10. Quite a few items have the magical properties in the description column. I like the feel and flavor of it, but the execution could be directed to a better purpose. Each week, the bag spews forth a beholder with a size corresponding to the amount of matter consumed: Tiny (less than 30 pounds), Small (30 to 60 pounds), Medium One hundred new new properties. The party gets mistaken for the bodyguards/couriers of a smuggling operation by criminals from an adjoining district. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Bludgeoning - Extra damage against armored foes (if armor is damage reduction) or bonus to attack rolls against armored foes (if armor is chance to hit). Heals 1d4 hit points every hour for 6 hours. 3 minor detrimental properties Apr 2, 2018 · The special features tables for magic items are among 5E’s most flavorful additions. It chooses a random item from the item database, a random effect from the effect database, combines them, does some formatting and other manipulation to A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. This small brown book, Musings on Mushrooms, contains 100 finely detailed drawings, descriptions, and locations of mushrooms with magical properties. The Blade of Avernus is a magic weapon that functions as a vorpal sword. Right now, I am working on replacing the magic weapons in the tables with randomly generated weapons that will theoretically create more variety once it is fleshed out. In its description, it details a series of random properties, but gives no indication of where to get them and what they should be. The DM can decide if tasting has side effects (usually it doesn't) Another option is to tell them it looks like a health potion (until they chug it and the effect happens) Glad you like it! And sure thing, feel free to ask any specific questions you have here or via DM. For instance, the storing property has a range of 1-6. And yet the allure of killing monsters and taking their stuff never grows old. 1 major beneficial property. Every DnD campaign features travel encounters in one way or another. so it's ALLLLLLLLLLLLL included. To enter this Reddit giveaway, just comment on this post, and you’ll be entered! If you have no idea what to write, say something kind to anyone reading 🤗 Note: The winners will be chosen randomly with redditraffler, and will be announced in 50 hours. I've heard the argument made that since 5e's rules are majority combat rules, that 5e is a combat game, and it doesn't really make sense to use it if you never/rarely have combats. on saves A mature oak sprouts in an unoccupied space in 60’ Caster’s skin turns vibrant blue till remove curse. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. . g. of a portal to the Feywild, shedding dim, greenish light for 5 ft. The Lich King's armor was his phylactery. Random Properties. Any throwing knife stored for at least 24 hours gains a random property. Cleaving One creature, no roll or check, is stretching it. However, due to Kevin's fantastic deceptive abilities, this amulet is rumored to have magical healing properties, the ability to banish extraplanar beings, and the capacity to cast the 9th level spell Meteor Swarm. The DMG has tables with major/minor beneficial and detrimental properties that you can use. There will be twelve modifications (six for each side) scaling from standard rarity to artifact, for each step of this property. DnD 5e introduced a way to discover potion's identity, you simply taste a drop of it and you know what it does. Hey everybody, The following is the text from an article I just wrote (see it here). Forgotten Realms Timeline (5th Edition) Dragons of Stormwreck Isle (1481 DR) Out of the Abyss (1485 DR or later) Tyranny of… A community all about Baldur's Gate III, the role-playing video game by Larian Studios. These I've once again updated the magic item tables from the DMG and XGtE to include EVERY magic item released. Does such a thing exist for 5e? Or you can wait until 2024 and get the Tales of the Valiant Player's Handbook from Kobold Press, compatible with 5e. A piece of gum that really gets your teeth clean. ) 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? "Splint mail of the void rainbow" looks mundane, hides the magical properties Is surprisingly light. For example, [trinket] turns water inside into wine of choice once a day on command. I liked the weapon property attacks in BG3. The content is exactly the same, just different formatting. The original DnD Next/5e Fighter design goals by Mike Mearls(lead designer on dnd 5e). To tell it’s a weapon, the observer must succeed on a Perception check at DC 15 + the wielder’s Deception bonus. It has constantly bothered me that the included Azure Sea encounters were too weak and the other tables in the core materials are mostly coastal or underwater. 5 DMG provided tables of effects and how to apply them to magic items, but this section seems to be missing from the 5e DMG. 135K subscribers in the d100 community. For example. The table is presented in its entirety within the spreadsheet, and all results are fully changeable. [5E] suggestions to fill a random effects table for a custom magic weapon Earlier today, I ended up finding some images for a customized mace that used a D20 for the head. One property, which I will call Noisy for the purpose of this thread, imposes disadvantage on stealth. another approach is to take a random citizen of a random race and gender and age and give them a WANT and/or a COMPLICATION (see below) or use them as a vector to reveal a Secret or Clue to the players. There's also a few other non-WotC extentions or adaptations based on D&D 5e coming out alongside the 2024 edition of official D&D. DMG pg. The DMG has plenty of specific magic items, and a very bare section for creating them, with effectively no tables at all. Thanks in advance. So Better rollable tables isn't gonna be much help in this aspect as everything is rolled at random. Since two different artifacts have different names, their properties will stack, even if they have the same properties. Unfortunately, with moving house, work holding some big events and more, I found myself with very little free time this week. The item image, item type, rarity, item description, item name, gold cost, effects, etc. Finally, both items have 1 minor and 1 major beneficial property and 1 minor detrimental property. This gave me the idea for a magic weapon that I dub “The Dungeon Master’s Mace”. A random hermit. Here's a list of weapon property ideas that are general enough to apply to a variety of games: Mundane Properties. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the Each property has a number range in parentheses; there will exist a modification for both focus generators and wristpads for each step of that property. This includes from sources like EGtW, TCoE, Witchlight, Fizban's, and the Ravnica books (including Strixhaven). However, if the bubble is popped, the flower shrivels and dies, spoiling the nectar. Target sneezes whenever a random creature (roll on random creature table) is within 100ft Plant glows whenever a random creature (roll on random creature table) is within 75ft Can be used to prepare a herbal poultice. 12 hours of successful preparation required. See if you can combine them. What you want is on page 219. Can change damage type (slash to force, etc) 26. Generates a list of potions for D&D 5e randomly using community-made list of properties and characteristics. Red: Cells that contain treasure items that reference a side table to generate a random property (care should be taken when moving or editing these) White (no highlight black borders): Cells that contain formulas that should not be changed unless you are wanting to change core mechanics of the sheet Edit DM-5e Hey Reddit! I'm in the process of making a list of unique, random, useful, and/or powerful magical items for my players to buy at a store to boost their stats and give them fun abilities. Put a maximum base damage on momentum property. Feb 16, 2021 · I was looking into the BED and saw that it disappears immediately after the user "gain its benefits". If they just keep resting than your magic users will just keep blowing their high level stuff. 5E RAW, when you long rest, you get half your hit dice back. I'd make sure these are within the weapon's range. 90-94 Random Monster Attack (difficult) Hostile 95-97 Bandit Attack (difficult) Hostile 98 A portal to a random place or pocket dimension Varies 99 PC finds a ring on the ground. Gather your party and venture forth! Spiritual Weapon Properties [5e] It's time for my Lore Bard to choose some additional magical secrets, and I'm eyeing the Cleric's Spiritual Weapon and Spirit Guardians for some much-needed deviation from all the pure debuff and utility spells, while still maintaining my defensive / controlling role. When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. Now, is it because in reality, lead blocks x-rays so in a magical world it would block magical "x-ray," or does it have properties that would actually stop magic and not just scrying-type spells? In future versions, I’d like to make these tables dovetail with the excellent catalog of items for 5E made by u/jrobharing. Swarm of rats carry caster 30’ in random direction Cast grease centered on self Creatures within 30’ are stuck in place vs Str DC 15 For 1 minute, spell targets have disadv. Additionally, each property (excluding minor properties) are divided into beneficial or detrimental effects (blessings or curses, in other Posted by u/thisismypr0naccount0 - No votes and 5 comments Hey hey, just thought I'd comment on some suggestions that'd make your generator more useful (or at least more useful for me, ha-ha). Cloak of Reflection - magical ranged attacks bounce off in a random direction: d6 … 1-Up, 2-Down, 3-North, 4-South, 5-East, 6-West 22. It isn't the same thing as the minor property tables for general magic items on page 143. true. In pages 219-221 of the 5ED DMG, there are tables of Properties for Artifacts (Major and Minor, Beneficial and Detrimertial) I'd like to see more tables of these or at least a random generator with more options for me to mull over. Any and all suggestions are very much appreciated. So, I wanted to incorporate them into my game. A marble that glows blue in the presence of a potato (50' radius). [5e] Massive Random Magic Item Table (X-post from /r/dndnext) So a posted some of these in a thread the other day and got quite a few requests to post the full thing. What if there were a digital service to generate complete, high quality, customized dungeons for D&D 5e? Not just a map, but an entire 5 to 10 room dungeon with a VTT quality map, maybe some tokens for the baddies you'll meet, a pdf keying each room with descriptions, traps, items, etc. I will definitely be using it. Magic Weapon. 24. Help with the random properties on artifacts. Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be… It's rather lengthy, but contains a lot of (plausible but unconfirmed?) information about the magic properties an item can have. 21. 0 gp This wagon is covered in intricate carvings of flowers and vines. It is such they are unique to that worlds version of the staff, and deemed intended. As for being a DM and having a weapon made out of Mizzium. The sword has the following randomly determined properties: 2 minor beneficial properties 1 major beneficial property 1 major detrimental property, which is suppressed while the sword is 5th Edition I'm Dming a campaign and plan to give a character an in-game d100 that when rolled results in something happening. Paperweights, cups, etc A hoarder that carries multiple bags of holding stuffed with random crap. I think the attunement part is a very good idea as it will limit the player to at most three (magic usable) items and they would have to find a balance between upgrading SELECT equipment and attuning with a cool new magic item. And to some extent, many sentient weapons are artifacts, or damn close to them. A good example is the Heavenly Armor, which has its magical properties in the description, and the properties column just says who can wear it and what armor type it can be. A second, Cumbersome, defines a strength score requirement you must meet or suffer reduced speed. 3 minor detrimental properties. Shield of Spell Absorption - magical ranged attacks get absorbed by the shield and are released at a random time 3d6 minutes later 23. Well, it is finally done, or at least the beta version. Reply John_Cheshirsky • Go create a magic item then pick moonblade as your magic item you want to create and you see a lot of stuff inside it. 1K subscribers in the OutoftheAbyss community. I'm curious if anyone here has thoughts. Susceptibility: When you make a successful attack with this weapon on a creature, it becomes vulnerable to a random damage type until the end of its next turn. Change Log (2): Updated PDF. eu/2018/08/17/does-a-character-lose-random-artifact-properties-from-the-book-of-exalted-deeds-after-reading-it/ Posted this question in another subreddit but it didn't get much discussion. This pulls from the Net Libram table of random Magical effects by Orrex. 2 major detrimental properties. 92 Swordcatcher: Gain advantage on checks made to disarm opponents in combat. As the title says, Chapter 7 of the Dungeon Master's Guide has a Special Features section with a few tables to add some extra history, descriptors, and effects to magic items. You need int for spellcasting and constitution for class features, but you attack with dex or strength, sure your whip deals 1d4 more damage, but you can summon it only 2 times a day (when you have around 6 fights) and you still have really bad chances to hit with it. NA 100 Roll twice. It's in the index under "artifacts" > "properties". 1-2 Crazy random Negative 3-4: major positive 5-8: Minor Negative 9-12: Nothing 13-16: Minor Positive 17-18: Major Negative 19-20 Crazy Random Positive Desert: Minor Positive: Meet Trader with mundane goods Random camel merchant comes buy that you can ride with or buy a camel Changed Dexterous property to add clarity to it. You can choose such properties from the tables in this section or determine them randomly. (Excluding Artifacts). Has some examples and some guidelines too. The sword has the following randomly determined properties, as described in chapter 7 of the Dungeon Master’s Guide: 2 minor beneficial properties; 1 major beneficial property; 1 major detrimental property, which is suppressed while the sword is attuned to an archdevil; Ruler of Avernus. Get the Reddit app Scan this QR code to download the app now Searched and re-read, still need clarification. You could put tables inside tables that would roll, but you wouldn't be able to control it. Weapon (longsword), artifact (requires attunement). Problem is coming up with 100 random events to happen and could use help. Is there a table for said random properties, or is that DM's choice? Also, if any of you have previous introduced the Book of Vile Darkness into your campaign. Let me know what you think of them, or if you have questions. Gather your party and venture forth! I'm looking for tables of effects/properties with stats for magical items in D&D 5e. sageadvice. I’m thinking about giving him some kind of magic quiver that gives like 1d4 arrows a day (max 4 charges) with random properties. My one suggestion for this loot table is to place all properties in the properties column. The general rule with 5E's weapons is that every negative (two-handed, loading) property increases the weapon's damage, every positive property decreases it. The Light Crossbow is mostly for Rogues who don't have martial proficiency. Members Online A subreddit for D&D 5e and One D&D homebrew. A property suggestion form in case you have some ideas for new properties. Naval cutlass 60g Scimitar properties. There is a list of random detrimental properties in Chapter 7 of the Dungeon Master's Guide, under Artifacts, including such minor flaws as "while attuned to the [item], your weight drops by 1d4x5 pounds" all the way up to game-changing flaws like "while attuned to the [item], you lose the ability to speak," and even one that can straight-up kill you if you don't succeed a CON save when you Apr 29, 2021 · Susceptibility: When you make a successful attack with this weapon on a creature, it becomes vulnerable to a random damage type until the end of its next turn. A subreddit for D&D 5e and One D&D homebrew. A silver piece. The only way to harvest the nectar is with a long needle capable of piercing the bubble without popping it. Others have a point tho, this property table is for when you find artifacts as random junk in a dragon lair, not for when you get a story and/or charachter important artifact. Add a refresh button to each "component" of the generator. According to 5e, the spell Detect Magic is blocked by a thin sheet of lead. " Basically every player in the group got a single "Loot Lotto Ticket" when it came to the loot pile the DM would roll randomly to see the category of what was in it (e. There are certainly some properties that aren't thematic. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. 1: the kleptomaniac thief. Dec 22, 2020 · You have cited the relevant rule. And we Random Properties. A rare flower. Much wow. Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be… no, in the section that has the ability to check off weapon properties (i. They get entrusted with valuable,highly illicit loot that may have practical use to them. Magic is weird, magic items are weirder. 3- Just assume that the hexcrawl can't make it out of low levels in 5e. What sorts of magical weapons and accessories have you crafted to give your players some fun abilities? I prefer corruption to be a slow and methodical process that's role played out, not just ripping off a band-aid and having a new personality. They should not solely define a characters playstyle, but should often be on the player's mind. Simply press "Generate Random Number(s)" to generate 1 main and 9 extra random results, for instant additional chaos. Can hold up too ten throwing knives. 219 Going to be introducing the Book of Vile Darkness into my campaign tonight, and had a question about the random properties. Because as with many fantasy settings power often comes with a price in D&D. An artifact might have other properties that are either beneficial or detrimental. Is there something missing that I haven't found or is it something they just didn't outline? Or is it in a different area of the DMG or another book? This is more out of curiosity's sake than anything else. The 3. Obviously it has some parameters t Depends on if it has Artifact-level properties or not. Members Online Whenever the bag is opened, a random beholder eye ray shoots out to affect the nearest creature. My players love them. 5e play, i imagine DMs would have to homebrew a small property, like allowing players to add an additional weapon damage die on opportunity attacks or held attacks. The idea of rolling to find out what interesting thing the players will discover is great, but often the table just turns up entries like "2d4 wolves" or "two gnomes are arguing about which way the nearest town is". Random opinion #1: 5e doesn't have to be a combat game. [OC] 5e D&D Monster Generator. Lord of the Scourge is wrong. 5. I liked tenacity, rush attack, and the shield knockback one especially. Unknown Rarity Wondrous Item Teleportation Attunement So I'm writing a campaign based around the Orbs and each description I find about the items has random properties: Random Properties. Still, any given list of options only remains fresh for so long. The book feels fragile and smells musty but is surprisingly difficult to damage in any way. Or perhaps they find something else of value. At this point they've probably looked at the D&D Wiki and seen the wealth of random stuff on the wiki that no one should use (I'm pretty sure I saw a 2d8 finesse weapon on there just wow). Members Online Let alone the other properties. My reasoning is that the bonus action attack is so sought after in 5e that having it as a weapon quality with no downside (other versions of this quality on the table reduce weapon damage) should be extremely rare. My thanks go to the Reddit user /olirant from /r/DnDBehindTheScreen for coming up with most of the original tables. r/dndnext • Gizmodo: Dungeons & Dragons Will No Longer Be Distributed Through Penguin Random House (Starting 1/1/2024) The Demonomicon has the following random properties: 3 minor beneficial properties. Magic tattoo artist shop: Get creative and colorful tattoos with magical properties. One day I want to reach 1000 properties! The generator is more interactive. However it’s name causes great issue within the alchemist community as it’s unclear if the recipe is calling for the plan elf’s ear or an actual elf’s ear UPDATE: huge thanks to TheCipe from dndbeyond for TEDIOUS copy/pasting every item from every 5e WoTC book. The point of this post is to create a system for adding traits to create the martial melee weapon your player REALLY wants without breaking the game. 1 major beneficial property You may telekinetically manipulate objects within 30 ft. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. From Baldur's Gate: Descent into Avernus, page 150. Added Buckler and Tower shield. A Cloak of Protection and a Ring of Protection will both apply when worn, even though they do the same thing. Gains an item property (finesse, versatile, etc for weapons, no disadvantage on stealth for heavy armour, allowance of greater dex bonus for medium armour, etc) 25. The nectar of the Bubble Lily is sweet, and known for its healing and rejuvenation properties. A phylactery's purpose is to preserve the soul and make killing the body worthless. Note you must have the DMG book to pick the weapon or copy the moonblade stats if you have the book shared but only use it privately among your group! The unusual energies of Mizzium that lead to some of its unusual properties, can be controlled by runic markings. My only nitpick (and it is incredibly minor) is that I'd like to see the 1 property items use either the prefix or the suffix instead of always the prefix. Animal or vegetable matter placed in the bag disappears from the bag after 24 hours. 8 Random Combat Encounters for 5e + Map (something a little different to my usual) I wanted to try and write one adventure (+ maps, etc) every week, since my hiatus. all having an easy access "random" button would be great. 5th Edition As the title says, I'm looking for an encounter generator that won't leave me rapidly flipping through book pages or saving 56 different screencaps of monster stats and attacks. The Book of Vile Darkness has the following random properties: 3 minor beneficial properties; 1 major beneficial property; 3 minor detrimental properties; 2 major detrimental properties; Adjusted Ability Scores. Random type, environment, CR, Size and Monster Feature. Changed Unbalanced from no reaction to disadvantage on opportunity attacks. e. nick, vex, etc) that can be selected and will be displayed in the weapon description on the bottom, in a little bubble at the bottom 124 votes, 35 comments. Necromancers will animate the dead to participate in battles that spectators may bet on. After you spend the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. The generator can now make 1,114,400 magical weapons, 477,600 armors, and 325,120 trinkets. Either the user didn't rely on Strength, in which case they don't get as much out of it, or they did rely on Strength in which case they probably already had a 20. This subreddit serves as a helpful place for anyone running through the Out of the Abyss module… Martial weapons do more damage than simple ones. For example, the Sword of Kas has Artifact properties. It is almoster certainly NOT the one ring. More importantly, would they get all their hit dice back on these long days of travel? Just some things that keep coming up. Technically the random additional properties aren't random. I can't go into further detail on those though since a couple members of my party figured out my Reddit handle and browse this subreddit frequently. I don’t like just being a nay-sayer, so I offer to you a random minor magic item generator that I found a while back and am currently using for my campaign. Waaaaay too powerful. My party also just received a set of d12 dice in game that when rolled have a random effect. Of course, none of these are true, but 9-in-10 people believe it so. Can cast a high level transportation spell such as transport via plants or teleportation circle a limited amount per day 27. Which works with the 5e Player's Handbook, but isn't needed. The pin loses all former properties and gains all new rolled properties (you may reroll doubles). The amount of weight you can push, pull, or carry with this ability is determined by your Intelligence score x 15lb. 2: The paladin fresh out of school. See the chapter on artifacts on p. 5E is balanced around having about 4-5 encounters a day. What are some crazy ones you guys have had in store? To start off: The Mocking Blade. The last random dungeon (And plot) I rolled was Plot: Recover artifact Dungeon Location: Inside dormant volcano Creatures: (Notable creatures based off of location) Giants Armors in 5e basically have three properties, though they aren't named as such. It’s often used in potions as it’s both a very good base for a potion and has great healing properties. So the way that one of my DMs would do it is by what's called the "Loot Lotto. The properties of the weapon are well documented. It really doesn't work well with the 5e system and is extra punishing given the (dis)advantage system. That price could be a deliberate detriment (like a cursed item) or perhaps the creator of the artifact wanted the wielder to show they were willing to sacrifice something in order to prove themselves worthy of the power they now possess. 5th Edition Random Properties. What magical weapons should we line the tombs and treasure chests that we put in the path of our players' early adventures? I have created this generator that uses a table of 100 properties to generate hundreds of thousands of weak but unique magical weapons. I was looking into the BED and saw that it disappears immediately after the user "gain its benefits". Why does it need the light property? The lvl 1 of the reaper looks really weak. --- They reminded me of a series of tables found in the 5E DM's Guide that I feel are very underrated. The helm has the following random properties, determined by rolling on the appropriate table in the Dungeon" Horizon Puzzle Cube. 214-216 to design the sentience within the weapons. And updated from The Griffon's Saddlebags 2/7/24 2- Chain the encounters somehow- a random encounter is one encounter that definitely happens, and a very likely set of one or two more the same day somehow. And that's bad, and here's why: A level 3 wizard with a wand of fireballs might as well be a high elf peasant with a wand of fireballs, because unless you consistently have more than about three encounters per day, the wizard's overwhelming contribution to the combat will be to use the wand of fireballs. I'd recommend taking a very rare, legendary, or artifact weapon that looks like it would fit (around 50% or bet This is really cool. Interestingly, it has random Beneficial properties which Jeremy Crawford confirms you keep after it vanishes: https://www. nhvn jyqlsghm leclaj whk rxj hmyozk emmm liakn jsek tiufq