Vanilla trading expanded reddit. Vanilla expanded are not like that.

Vanilla trading expanded reddit. I was wondering how the player contracts system works.

Vanilla trading expanded reddit Then they all get deleted, the right side of my screen gets spammed with "Outpost battle won" messages equal to the number of colonists in the outpost, then the next messages are "Outpost battle lost" and "Outpost abandoned". Is there any (relatively simple) way to let me use the Scribe Table from Medieval Overhaul to access the Contracts that require a Trading Terminal from Vanilla Trading Expanded? Furniture Expanded - Power and Chemfuel Expanded (Pipes) Trading (Best to theme something around this rather than throw it in) About half the weapon mods (Again, theme) Animals and storytellers (Pick a few depending on what you intend to play. Personally I just store silver in a bank to lower colony wealth. This ridiculous hive spawned about 5 days ago in game, and has reproduced ridiculously in such a short time. To anyone wanting to know how much plasteel is 255 thousand plasteel, see this picture Vanilla Trading expanded PC Help/Bug (Mod) I had a contract for some gold and when the 3 tribe men came to pick it up one of them immediately left due to cold weather. Got trapped in my base the other day cause of a random wall from a mech raid. Vanilla Factions Expanded - Classical has all it's art finished. I absolutely cannot get over the contract system from vanilla trading expanded!! It's basically Amazon in RimWorld. The hand of the free market™ hath decreed that lizard skin is worth $87 while literal free power drawn from a dimension beyond our understanding is about 37 bucks a pop. Sometimes, I require specific techprints, psychic trainers, or similar items, but relying on trader RNG makes it challenging to obtain, especially in modded playthroughs with a large item EDIT : Almost forgot I don't know if you're aware but companion to Vanilla Expanded content is the Alpha series (so Alpha Genes, Alpha Memes, etc). Dec 26, 2022 · hey hey people, Saw the many comments of the mod being broken, where the prices will crash as a result of simply selling to a trader or "naturally" and the prices can vary crazily out of the bloom, including for modded item values Mar 29, 2022 · 2,there are some time that when i complete a contract, it says a caravan will pick the order in 3 days, but nothing happens when the time came. The #1 Reddit source for news Inspired by games such as Fallout 4 and Detroit Become Human, and TV series such as Westworld, Foundation and more, this is what I believe could qualify as Vanilla Races Expanded. ) it was all going smooth until I installed Vanilla Trading Expanded which I later realized requires Vanilla Expanded Framework after a couple hours of playing with this 2 mods added I realized the game was lagging hard on x3 speed. I was wondering how the player contracts system works. The truly obscene 'advanced archotech' bionics is a feature of Archotech Expanded. I'm not aware of any other mods that offer this option. com's Reddit Forex Trading Community! Here you can converse about trading ideas, strategies, trading psychology, and nearly everything in between! ---- We also have one of the largest forex chatrooms online! ---- /r/Forex is the official subreddit of FXGears. Vanilla trading expanded bug Help (Mod) I have vanilla trading expanded enabled and for some reason it seems that literally every items price is crashing which leads to an alert sound every other second. The most useful feature in V Trading Expanded is contracts, which allow you to buy whatever you need. Vanilla Vehicles Expanded Caravans PC Help/Bug (Mod) When I create vehicle caravans, they're able to travel around the overworld and visit existing sites just fine, but I don't have any gizmos along the bottom of the screen (the Rest, Settle, Split, Create Outpost, etc. By the way - the creators of Vanilla Trading Expanded mod stated that it suppose to be unbalanced for the sake of fun. 8mil diamonds for adopt me pets or robux, proof of ownership is already posted on my profile :) Looks like most are just rolled into others or dead content. 5 mod updating update. Some of the SoS2 archotech bionics have desirable secondary effects beyond just efficiency that ABE does not. I've had a search on here and Google and haven't managed to find an answer. So a valid course of action would be to nerf it and make adjustments possible so players who don't want a vanilla-esque experience to adjust it to their liking. still nothing, any help? Vanilla Trading Expanded is mostly finished, with Bank system, Fluctuating Prices system and Loan system finished. my vanilla trading expanded is bugged PC Help/Bug (Mod) so my contracts never get fulfilled. If this post is in regards to a potential bug in the game, please consider cross posting to the Official Developer Discord or to the bug reporting section on the Ludeon forums. Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. I can't search for any items in contracts or find any items in the price screen. Whenever I visit the trading console I am faced with a bank from my local outlander buddies, the empire, and a 3rd bank from Sacrileg Hunters from the mod Caravan Adventures. Hello everyone and welcome to a big, grand beta of our biggest mod up to date - Vanilla Genetics Expanded. Have been using vanilla weapons since its release, though, I find that the balance is a bit off in some certain areas, and the choice in armaments ends up becoming largely homogenous, phasing out a fair bit of the vanilla arsenal. Whenever a raid on an outpost happens, the map generates and the colonists are present on it for a split second. Huh, that is odd, maybe try "walking" it slowly to see where exactly its getting caught up at. Centered on the community around Gherkinit / Pickle Financial's Youtube channel and financial due diligence but open to all looking to learn. door expanded ugh you got me Raid extension red Wolves hunt for me Dynamic diplomacy Aplha meme Plaugemonger meme Adeptus mechanicus armory Stalin weapon pack Vanilla events expanded FCP classic plasma weapons RT's Weapon Pack Mortar accuracy REtro weapon pack Heavy melee weapons Uncle Boris used furniture Mar 27, 2022 · Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. You probably have vanilla trading expanded. And tbh the mod is cool but balance and content needs an overhaul, feels outdated with the new given systems. Vanilla Trading Expanded Market Crash I’m in year 10 of a very successful drug production colony and in like year 7 or 8 smokeleaf joint prices crashed to . The work on the meme and structures RimEffect mod hasn't started yet! Vanilla Vehicles Expanded & Vanilla Warwalkers Expanded We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The only mods I use is Vanilla expansion pack , if that helps. And when you call your series "vanilla expanded", people expect it to be balanced in comparison to what is possible in vanilla, which this very much is not. As far as weapons go, I really like the semi-auto rifle and hand cannon for earlier game stuff, and the compound bow is great for hunting. 12 votes, 13 comments. . The official community of V Rising on Reddit! Gather a clan of allies online or play the part of the lone wolf as you explore vast worlds of dark horrors and, worse: the deadly sunlight in this open-world vampire survivor RPG developed by Stunlock Studios. Even installing another mod to force the "leave" script did not I recently tried a run where everyone was a psycaster with Vanilla Psycasts Expanded and frankly having a crew that can resurrect the dead, call the magic equivalent of a space laser, perma stun/EMP with lightning, project one way skipshields (regular skipshield blocks outgoing fire too), skip or accelerate research and nearly eliminate ranged Vanilla Trade Expanded makes me pay #ColonistLife Two years of trading drugs/textiles/raid loot/obsolete bionics for advanced components and their ingredients with all reachable settlements brought me to the result you may see at screenshot. I looked at the features and hated it. It doesn't seem that you worked on it, but Vanilla Events Expanded is my favorite VE mod for similar reasons. There's no gear in vanilla expanded apparel or weapons that just made vanilla gears became obsolete. When design (and art) work completes, coding work will begin. Balanced Vanilla trading expanded setting? I really liked to try this mod. Vanilla Factions Expanded - Megacorps is continuously growing. So I have all the vanilla expanded mods plus plenty of others, and my colony just went through an amazing phase. I'd been playing a modded game for a while with Trading Expanded for a while without any issues then noticed on loading saves I now get the following error: System. Otherwise, thats what youre gonna get sooner or later. Thousands of ships and stations trade, mine and produce, all realistically simulated. I'll get the logs when I can next get a trade ship #7 The vanilla expanded stuff adds all sorts of things to your game that goes beyond the original scope of the basic game. So far, I have funneled all money from contracts to the Outlanders, they have the best fee since we constantly 100 relations. the product is still waiting for buyer's carrier to finish the trade Welcome to FXGears. You are selling a LOT of plasteel. I'm confident either I'm doing something wrong or it's a mod conflict. I am in a high wealth colony where I have sold a lot of human leather and thrumbofur, and both of these have expectedly dropped down to almost nothing in price. This is only half the bugs, I killed half of them in an all out war. Vanilla Genetics Expanded is being actively designed right now. Despite me wanting to slow down with mod releases due to the stress it causes, we have still managed to release 19 great mods that enhance our Vanilla Expanded collection. 5 silver (from 11) and it’s only steadily gone down to . While there will inevitably be some bugs, I think it's safe to say we will manage to have the entire suite ready for the public release of the new update and the DLC. Vanilla Temperature Expanded has also been developed quite a bit - I have a clear direction now where I want to take the mod, and I want to ensure it becomes a lightweight quality of life mod that everyone will want to use from now on. And as I said, I would use SoS2 anyway so compatibility is critical. What you're describing is one of the primary features of Vanilla Trading Expanded. vAnILla ExPAnDed. 5 3. I don't think it's that complicate lol. So has it just outgrown its original name, like the Canadian Tire stores? Hello everyone and welcome to another Vanilla Expanded 1. In that case, I'd say: Avoid Trading Expanded, as it's rather broken Choose maybe one or two of the Factions Expanded mods that you really want to focus on, as those are meant to be major, playthrough-defining mods (except for Settlers and Pirates, which mostly expand the "default" flavor of Rimworld and therefore work anywhere); I would also put Genetics Expanded in this category Is Vanilla Trading Expanded breaking? Discussion The latter is a rather common occurence with how people use Reddit - so it might simply be coincidental. And have 6-8 dudes, half of whom are equipped with explosive belts. The mechanics of the predecessor have been improved greatly to fit Vanilla Expanded playstyle, offering many new paths to explore in a mid to late game colony. Like, way more than you'd ever get in vanilla. I have designed quite a few new technological Additionally, there's a fantastic Vanilla Embrasures mod that does a decent job of balancing (embrasures are still very strong compared to Vanilla, but far better balanced than other implementations IMO). If you take them as a whole the answer is pretty much all of them. With Trading expanded, it's nice cuz I can just toggle the game-breaking stuff off, but in something like The only faction I disable is the one that the crystaloids mod adds, as the scaling for their raids is terrible, you go from one or two dudes with burn damage assault rifles to ten dudes in armor, wearing ranged shield belts with miniguns and sniper rifles, accompanied by thirty "animals" that use a mixture of assault rifles, miniguns, shotguns, and more of the burn damage assault rifles. Plus some other odd interactions like the charge sniper rifle interrupting movement with run'n'gun. She quickly tamed at least half of my (largest sized) map with the aid of the mount mod and when I added two more animal handlers to my colony (not focused on it but still did it), my map would be completely void of animals at times because they tamed them all. true. A place to focus on learning and discussing the stock market (as well as some quality shit-posting and meme'ing opportunities). Alpha Animals is my favorite mod from you, because each of the individual animals is at least somewhat entertaining (either positively or negatively), and they feel well balanced in spawn rate and power/usefulness with vanilla animals. com, a trading forum run by professional traders. General improvement mods in no particular order: Most of the Vanilla Expanded series, Common Sense, Geological Landforms + Biome Transitions, P-Music and Music on the Rim, Trading Spot, Dismiss Trader, Feed the Colonists, Better Workbench Management, Color Coded Mood Bar Vanilla chemfuel is an absolute banger of a mod and I love it, I've used it with alot of success on a previous base but I'm having an issue moving to my new one. This made for frustratingly stupid raids that wanted to drop in right on top of things like my nursery, high security item storage, chemfuel refinery. I was wondering if anyone's ever encountered a similar bug. After trading expanded my drugs were worth like 20% of their value. Question: Why are these called Vanilla Expanded? Typically vanilla means no mods, and these are mods. took a while to see it. Vanilla expanded are not like that. It has definitely screwed up the vanilla trading expanded concept Archived post. I had issues with Deserter raids spawning in with the explosive belts from Vanilla Apparel Expanded - Accessories. It makes a great (Very Op) combination to fight against OP Moded Factions. I love the "Contracts/Bank" part of Vanilla Trading Expanded, but I play mainly medieval runs. And OP probably doesn't like it. they were going fine until a few (ingame) weeks ago. You pull fish out of water at the cost of a pawn's time whereas the base game requires you to kill and butcher an animal when they aren't always present and Please read the rules before trading/posting, have fun trading!~ Members Online trading 11. Oct 4, 2024 · Gameplay | Vanilla Trading Expanded | This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes, loans, contracts, stock market etc. Vegetable Garden Project - A wildly good mod that allows you to create different kinds of food (notably hard-tack, and stir-fry as well as better crops, including lentils and mushrooms which can serve as a meat-subsitute for things like Adding to what the others have said, if you want to make money from brewing and selling alcohol then I would highly recommend Vanilla Brewing Expanded as that will allow you to brew multiple new kinds of alcohol like vodka, whiskey, tequila etc. So the price of plasteel dropped way more than the mod author anticipated. Welcome to Canada’s official subreddit! This is the place to engage on all things Canada. nothing would get delivered. This is top notch high as the sky quality content and Sarg is such a fucking boss. Nous parlons en anglais et en français. I bring to you good news: Most of Vanilla Expanded mods are now compatible with RimWorld 1. I don't say this to cause drama, it's just hilarious that 'Game balance' or redundancy would be a reason when all of trading expanded exists and Psycasts expanded gives like, a one-button solution to every problem in the game. This may be a bit late, but I found that Vanilla Furniture Expanded - Farming's scarecrows can affect trader's pack animals (especially Muffalos) such that they're never able to gather correctly. Rim effect is being taken over by another modder. My issue is where stock prices, news and the banks screens in vanilla trading expanded all display correctly however prices and contracts are blank. R6. I don't quite want to add 'orcs', 'goblins' and 'elves', but I think we can make our own, RimWorld spin on them - for example, dirtmoles are the rimworld equivalent of dwarves Mar 29, 2022 · Can't trade with trade ships, the window is blank, and health warning appears too far to the right of the screen. I love the mod and its take on trading and contracts but it does have some major drawbacks. I would like to make a playthrough to unite Rome and all but the mod seems to have a few bugs in the current state for example Being able to progress… This place exists between dream and reality, mind and matter. This issue was driving me nuts and enough to make me switch to another game for a bit. There is also a fire extinguisher which really helps with putting out fires. I could make a whole post about optimal Vanilla Apparel Expanded outfits to go along with these. 09 silver a joint. Mar 29, 2022 · Repost of the event idea I posted in the comments section: It would be interesting to add events where the populace might consider something unethical to purchase (like human meat or fur from an endangered species) and thus the prices for said items drop due to no one wanting to buy it (I do think that, eventually, people should forget about it and the price would return to normal). Please be respectful of each other when posting, and note that users new to the subreddit might experience posting limitations until they become more active and longer members of the community. They are made so that it felt like part of vanilla game. Last time I played I added all the Vanilla Expanded mods from the official collection and had reasonable fun with it. Would also recommend looking at the Apparel and Weapon sorting mods, as well as Better Workbench management for some great QoL. A lot of these are just "what are some good mods" lists Speedup Logistics notifications Transpoffder And second wave options all offer a lot of new spiciness while fundamentally keeping the same experience. You order whatever item(s) you're looking for with shipping costs attached and it's delivered to your colony in a few days. I had a dedicated animal handler that prioritized specifically animal taming all day. A community for the Persona game series, a spinoff series from the Megami Tensei series published by Atlus. NullReferenceException: Object reference not set to an instance of an object Though most of our supplies were purchased trading off powered armour we got from raiders and cleaned up. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. All that's left is Stock trading and News. New comments cannot be posted and votes cannot be cast. 5. Go to VTE mod settings, reset prices, switch the effect of player trading on prices to 1% and lower price volatility. Or through any of the Vanilla Expanded mods. For example: the fishing mod allows you to produce meat from nothing. ) that I do in a regular old foot caravan. The absolute best part of Vanilla Trading Expanded is when gold is devalued #ColonistLife /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. Now that Biotech is out, I picked up Rimworld again and was going through my list of mods and was wondering if it's still worth playing Vanilla Expanded or not. Vanilla Trading Expanded simulated the complete and utter crash in the plasteel market, making the metal nearly worthless (0. Fucking stocks on a rimworld? Where the tribals shoot you with bows, Outlanders are described as concerned with practical matters of survival and interstellar traders travel between stars in decades long voyages in cryosleep? Without trading expanded I could just buy out all the settlements nearby while flooding their markets with drugs and dusters. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Desert start? Ice sheet animals can be trimmed. My last raid was 6 tribal people so how did it escal Posted by u/Captain_Juezo - 3 votes and 3 comments May 17, 2022 · Vanilla Tr. This is yet another roadmap update for Vanilla Expanded mod series, this time however with some additional interesting statistics. Between the actual inflation and the supply chain inflation, plain recon armour was $100k+. You can Hey there everyone and welcome to another Vanilla Vehicles Expanded update! Today we have released something called the Wisent update, which brings a large military troop transported called Wisent, based on old Polish Military trucks! Furthermore, this update brings quite a lot of bugfixes, quality of life improvements, rebalances and I already have vanilla trading expanded so I’d like to find a mod that can adjust the frequency of normal traders that won’t break the game with vanilla trading expanded. So I guess vanilla expanded means things that "match" the base game and seem like they could have been in the base game? But like you said, some are big overhauls. Rim Effect: Memes and Structures. Last year has been a blast. But I have also seen many posts about contracts with very high markups and components that cost 2k each. Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Which means you get tons of the stuff for rewards, because it is almost worthless. RT故事要从一次袭击敌人开始搬我的墙开始一般来说墙是不值钱的但是敌人现在开始搬着墙就跑我就开始研究原因了然后我就看了一眼我的墙突然发现好家伙这个墙这么贵啊 The powers are indeed awesome, I would love to see them more difficult to obtain and slower to level up and with more downsides to the psycasters when using them non-accordingly, such as becoming wildmen, maimed, berserk or developing scaria/bloodrot, being kidnapped during targeted raids or challenged 1vs1 by a powerful psycaster rival, with increased risks together with increased powers. Reply reply More replies More replies You’ll be getting your resource though the usage of your vehicle trade with nearby factions I’ll probably add more if I ever get an idea Mods to use Hospitality (and addons for it): how can you create a business empire if you don’t have this Vanilla trading: to simulate the probable volatility of market goods. i cranked up the player contract fulfilment chance to 1000% and made a contract with 1000% markup. Mar 27, 2022 · Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. While these tend to be a tad more impactful than their VE counterpart, you should absolutely not miss out on it. 01 within a week and 100,000 Plasteel from showing up as $1000 in quest rewards Vanilla trading expanded. r/CollapsePrep has gone Get the Reddit app Scan this QR code to download the app now. Whereas traditional frameworks like React and Vue do the bulk of their work in the browser, Svelte shifts that work into a compile step that happens when you build your app. ABE adds advanced bionics, which are on par with vanilla archotech. 17 instead of 9), which prompted the quest engine to increase the amount of plasteel given from a quest to match the value. This is why you need to read mods before you install them. Or check it out in the app stores   Vanilla Expanded Roadmap for Mod Updating and 1. Vanilla Genetics Expanded is an overhaul to a popular mod by Sarg Bjornson called Genetic Rim. CE And Vanilla Trading Expanded Messing Up My Save PC Help/Bug (Mod) After uninstalling RimWorld multiple times, as well as Steam as a whole, I came back to my most recent save that I was trying to debug and make less laggy. Thank you! This thread is archived Svelte is a radical new approach to building user interfaces. Hello everyone and welcome to another Vanilla Expanded 1. (Id like bionics and tech to be rolled into psi abilities and other t How can I control price fluctuations in Vanilla Trading Expanded? PC Help/Bug (Mod) No matter how I adjust the settings, it doesn't stop rice and corn from dropping to $0. A lot of mod made the game way too easy or made vanilla gear completely irrelevant. A party which everyone got, followed by a wedding, all in an extremely impressive dining and rec room, with all impressive bedrooms, and more types of coffee, tea, fruit juice, and ambrosia. Rimatomics has ridiculously strong turrets, but they can take an absurd amount of power (thankfully, lots of power is the other big thing Rimatomics does!). Dec 26, 2022 · hey hey people, Saw the many comments of the mod being broken, where the prices will crash as a result of simply selling to a trader or "naturally" and the prices can vary crazily out of the bloom, including for modded item values Vanilla Races Expanded - Custom Icons [https:// no link (local mod)] Vanilla Races Expanded - Genie [https:// no link (local mod)] Vanilla Races Expanded - Highmate [https:// no link (local mod)] Vanilla Races Expanded - Hussar [https:// no link (local mod)] Vanilla Races Expanded - Phytokin [https:// no link (local mod)] Marcus Reid / Crais Posted by u/Scienceandpony - 1 vote and 1 comment It's almost totally irrational, and I completely adore the work that Oskar and his associates have put into vanilla expanded, but it just bothers me so much when such blatantly game-breaking stuff gets into the vanilla expanded series. I generally refer to it as 'The stock market mod' because well, look at those graphs, really. So I love to use VTE with mods like Vanilla Psycast extended or the Empire mod. most vanilla expanded packs have at least one item or mechanic in it that obsoletes the vanilla equivalent, lets you ignore part of the intended challenge, or otherwise unbalances the game Not necessarily a bug, considering the amount of thick skin that the offer is contracted for - it looks like the price of that particular contract is just right. I have a lot of mods currently, many of which being the vanilla expanded collection, including the trading. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. By trading? It’s a stock market, read the “news”, buy low, sell high. Hi all, I've been playing Rimworld a while now and have been working with the Vanilla Expanded mod series, but one element I've not really touched much is the food - so far a lot of my games have used basic meals, sushi or the nutrient paste (pre-Paste Expanded mod) but I've not really delved into many of the other foods much in the mod, so I was wondering if anyone had any tips for Vanilla Books Expanded Expanded (Continued) - Because good books allow pawns to learn skills rapidly. We have recently released Vanilla Races Expanded - Saurids, and as far as I can tell, you guys loved it, which gives me courage to work on more xenotypes in the future. vtznc wte gauxaya namzxq dles lpv zyhbe floh kumggxrn bdktq