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Vampire coast gunnery wight. Some men are so adept in the use of their weaponry during .


  • Vampire coast gunnery wight. From the cold wastes of Norsca to the lofty heights of the Grey Mountains, dreadful tales are told around huddled fires The ideal early/mid game stack is as follows. Unfortunately, a giant lizard charging at you needs something more powerful than skilled swordsman ship to take down, and that's where the cannons come in. 4 mortars, 2 carronades, 10 handgunners, 1 gunnery wight, 1 mornghul haunter, 1 vamp hero of deep or vamps and the lord of the opposite lore to the hero. Unlocked with: Mangrove of Monsters or Cargo Hold Mourngul Haunters are feared above all other dangers that haunt the bleak, empty places of the Old World. The Vampire Fleet Captain is a versatile spell caster. It's more useful than you think, more useful that probably just some bonus attack damage on a Wight. Don't scoff at bonus melee attack and leadership. " —The Gunnery Wights. Some men are so adept in the use of their weaponry during The Gunnery Wight is the hero that brings the ranged game of the Vampire Coast together, an essential part of any serious force. The Wight is useful individually, but nothing like what he brings Great for early game, but with the tech boosts to handgunner it can still be viable late. pfc7eg 9fgap musvwj k5h ung dn2mx iifznj se9lp 5pw8b5 fi

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