Lua push userdata. I've just implemented by working C cod.

Lua push userdata Pushable Person where push = pushAny A lua context corresponding to a lua thread (see ffi::lua_newthread) stored in the global REGISTRY and will be removed from there when dropped. Inside Callback Opaque type that represents the Lua context when inside a callback. Userdata represents arbitrary C/C++ data that exists in Luau. A light These types are meant to hold a reference to a (light) userdata from Lua and make it easy to push an existing userdata onto the stack. I've just implemented by working C cod Sep 1, 2018 · In my experience I found that it's easier to make Lua own the objects, and you need full userdata to hold the pointer or complete object within userdata memory area. Consider storing the actual object in the userdata instead of a pointer (by using placement new). But you can associate an extra table (called "uservalue") with each userdata and store arbitrary values there. Of course, you can also use strings as keys into the registry, as long as you choose unique names. Also, Lua is very easy to embed and use from a C application. Light userdata are characterized by the following properties: Light userdata and heavy userdata have deceptively similar names, and both have the property type(x) == 'userdata', but these two forms of userdata are otherwise quite different in behavior [1], as outlined below. 0 and later. Since you are creating the net. Dec 31, 2011 · Userdata and light userdata are two distinct types in Lua. Whenever Lua calls C, the called function gets a new stack, which is independent of previous stacks and of stacks of C functions that are still active. A light userdata is equal to "any" light userdata with the same C address. This all works fine and I now have a userdata object which has my C++ instance data. 5 PushUnityEngineVector3 做的优化是申请一块userdata(size=12),将Vector3拆成3个float,Pack到userdata,push到lua 1. High-level zero-cost bindings for Lua Lua is an interpreted programming language. 3 – Object-Oriented Access Our next step is to transform our new type into an object, so that we can operate on its instances using the usual object-oriented syntax, such as a = array. Feb 24, 2013 · Since you push a new userdata for each pointer, two userdata with the same pointer won't compare equal in Lua. Therefore, we have to arrange for the expression a. This is a tutorial about the C API and explains how to work with the Lua stack. The only way I see to do anything with these pushed values is to call bound C functions with them as arguments. Email notifications, report creation, and receipt generation are some common uses for May 18, 2015 · 注意: lua_push*族函数都有"创建一个类型的值并压入"的语义, 因为lua中所有的变量都是lua中创建并保存的, 对于那些和c中有对应关系的lua类型, lua会通过api传来的附加参数, 创建出对应类型的lua变量放在栈顶, 对于c中没有对应类型的lua类型, lua直接创建出对应变量放 instance Lua. I have followed the tutorial available on the lua website where it is demonstrated how to implement 1d arrays. Both nil and false make a condition false; they are collectively called false values. As a rule, when the string to be pushed is a literal, lua_pushliteral should be used. It is essentially identical to table in every way, just with a definitive C++ type that ensures the type is some form of userdata (helpful for trapping type errors with safety features turned on). Nov 22, 2010 · Usually one would only push 'userdata' when the data isn't any of Lua's standard types (number, string, bool, etc). 生命周期 3. Userdata represent C values in Lua. Alot of times though, the userdata variables are equivalent one one's that already exist. If you try to store arbitrary Lua values in a userdata (like the title suggests) -- you can't. A Lua C API cheat sheet with 11 examples. The stub project for these videos Jan 12, 2015 · The lua 5. I am trying to understand the right way to use the light userdata (in Lua 5 of course). The only Nov 22, 2013 · Light userdata in Lua is just a pointer. User data can have different tags, whose semantics are defined by the host program. Apr 2, 2015 · This works, but requires significant new code. It is a value (like a number): you do not create it, it has no instance Lua. The library serves as the foundational layer for all Lua interactions within the Tarantool Rust module system instance Lua. A userdatum offers a raw memory area with no predefined operations in Lua. 4 Remember that a:size() is equivalent to a. 4) print(a:get(10)) --> 3. Later on, I can ask the dGeom for it's attached body and I will get a pointer to a dBody that 3. You are putting a userdata in the table as the key, and then trying to find it with a light userdata. LuaCode From Reader Wrapper around a We look at another way of storign global values (inside C functions) which Lua calls C closures, and we store a plain C pointers which Lua calls Light Userdata. The Lua API has three convenience functions to access these metatables: /* creates an empty metatable, pushes it and adds to the registry */ int luaL_newmetatable(lua_State *L, const char *name); /* pushes the metatable from the registry */ void luaL_getmetatable(lua_State *L, const char *name); /* checks if the value at stack index i is an userdata with correct metatable */ void *lua API documentation for the Rust `userdata` mod in crate `hlua`. A light userdata represents a pointer. 6k 36 148 187 /// /// This function uses [`Lua::create_ser_any_userdata`] under the hood. size to return our getsize My approach to your problem would be to make a userdata the size of your pointer and then essentially use double indirection on any appropriate pointer you receive. 数据内存 2. The following is a simple implementation of a stack via a Lua table. checkFoo ensures that a userdata on the stack is the correct type, and returns a pointer to the structure inside the userdata. But, if the value is a userdata, it returns just &lt;userdata 1&gt; I really need to know what the userdata type is, what the userdata value is, Apr 30, 2015 · This function is used in the implementation of moon_defobject, but maybe it is useful to you independently. Both nil and false make a condition false; any other value makes it true. The pointer to that object can be returned by multiple functions. I'm wondering if maybe light userdata can help me with a few problem cases I have. 5. I want to avoid needing to rewrite the wrapper code for each new function. userdata is a special kind of lua value. create_ser_any_userdata (data)) } } impl<F> IntoLua for Apr 3, 2023 · To set and get light userdata on/from Lua stack use respectively: lua_pushlightuserdata and lua_touserdata (this function is shared with full userdata). Aug 31, 2018 · 在我的经验中,我发现使 Lua 拥有对象更容易,并且需要 full userdata 来存储指针或完整对象在 userdata 内存区域中。 Full userdata 可以有元表和 __gc 元方法,因此对象将仅在最后一个引用在 Lua 侧进行垃圾收集后被销毁。 Dec 1, 2010 · 一些包含 userdata 的 C++ 对象示例:您可以将一个 C++ 对象保存在 userdata 中,然后在 C++ 中忘记它,因为它将由 Lua 管理。 因此,您可以在 Lua 变量中引用它,并将其传递给调用 C++ 对象成员函数的函数。 Feb 2, 2022 · A cheat sheet for the Lua C API with 11 examples to pass variables, functions, tables, arrays, etc. 2 method for doing this is to use the lua_setuservalue and lua_getuservalue functions to associate a table with the userdata. If you need this data synchronized between C and Lua Userdata Userdata is one of the basic types in Luau. types ¶ nil, lua_primitive type traits, and other fundamentals The types. The problem is, I can't push the C++ "this" pointer onto the Lua stack, at least not in any way that results in it looking like a userdata. Pushable Person where push = pushAny The userdata metatable is hidden from the Lua script by setting the __metatable field to the method table. Discover the power of lua userdata. This concise guide unveils how to create and manipulate complex data structures like a pro. connection as a userdata, you'll need to keep it in a table somewhere so you can find it later from C. This guide simplifies the process, providing clear examples and elegant techniques to effectively combine tables. See full list on educba. Lua 5. Mar 30, 2012 · I'm using userdata for passing things around with metatables in Lua and calling c++. I'm porting a large C codebase, and need to provide a C API for lua_tofoo, luaL_checkfoo, luaL_pushfoo, and lua_isfoo for a userdata type foo that is in Rust. Last time I checked the source code (lvm. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. Lua has no understanding of how to read the contents of the object referenced by the pointer. Macros implement_ lua_ push implement_ lua_ read Structs AnyLua String Function Opaque type containing a Rust function or closure. But how would you push an actually Function pointer to Lua (not as userdata; since Jun 21, 2022 · As in title, I believe that add_methods is called via: UserData::to_lua Lua::create_userdata Lua::make_userdata Lua::push_userdata_meta And it seems that this is called every time a UserData is created, Is this correct? Feb 21, 2022 · Integrating Lua with C: Part 3 Lua Userdata: Defining Your Own Data Types Lua comes with basic data types like numbers, integers, strings, boolean etc. By Feb 19, 2022 · The Lua C API provides a rich and very carefully designed set of functions for a host program to interact with a Lua script. The Lua API offers the following function to create a userdatum: void *lua_newuserdata (lua_State *L, size_t size); The Lua functions that use the stucture will need to either access a userdata on the stack, or push a new userdata onto the stack. 1. The type nil has one single value, nil, whose main property is to be different from any other value; it usually represents the absence of a useful value. Pushable Person where push = pushAny Discover the art of lua merge tables. It is a value (like a number): you do not create it, it has no individual metatable, and it is not garbage collected (as it was never created). It is a fork of the hlua crate, customized for use with Tarantool's LuaJIT implementation. In this section I will cover how to create functions in C++ for use in Lua, checking the arguments and return values. hpp header contains various fundamentals and utilities of sol. Pushable Person where push = pushAny Aug 6, 2014 · Lua provides more flexibility and can easily be used as a general templating engine. LuaBridge is a lightweight and dependency-free library for mapping data, functions, and classes back and forth between C++ and Lua, a powerful, fast, lightweight, embeddable scripting language. (Note that the table should have weak values. After all, userdata doesn't actually contain anything (at least, as far as Lua is concerned). Lua provides a basic type specifically for this: userdata. Is there any way to push Creating C++ functions for Lua Making C++ functions for Lua is absolutely essential for your binaries. The type nil has one single value, nil, whose main property is to be different from any other value; it often represents the absence of a useful value. For more complex data structures it knows … There are eight basic types in Lua: nil, boolean, number, string, function, userdata, thread, and table. You can find my Blog article about those examples here Running a Lua script from file Running a Lua script from string Access to variables Passing variables to Lua Access a Lua function Calling a C function from Lua Access structs in Lua (creating userdata) Reading a Lua table in C Reading a Lua I am trying to index into a user data called entity to get to another user data called transform component. Then it gets popped. 4 源码剖析——基本数据类型 之 UserData》同时关注公众号,更多精彩内容不错过。 前言本文将讲解Lua与其它编程语言(例如C语言、C++语言、C#等)交互时常常需要使用的变量类型,分别为 UserData和Ligh… The type userdata is provided to allow arbitrary C data to be stored in Lua variables. 3 Reference Manual The reference manual is the official definition of the Lua language. # [cfg (feature = "serialize")] # [cfg_attr (docsrs, doc (cfg (feature = "serialize")))] pub fn wrap_ser<T: Serialize + MaybeSend + 'static> (data: T) -> impl IntoLua { WrappedUserdata (move |lua| lua. If that's important to you there's a few ways you can deal with it. This could be used, for example, to store a pointer to a class. Yesterday I was attempting to embed provide a C++ object to Lua scripts. As an example, I'll generate a variable called a dBody and another one called a dGeom which I then link together. Pushable Person where push = pushAny 首发《Lua5. Lua Main object of the library. Dec 2, 2010 · A userdata is a garbage-collected value of an arbitrary size and content. Any positive integer can be used to tag a user data. To do this, rather than passing a function lua_average, I will pass in userdata. The function Stack:Create() will return a table with stack like functions such as pop and push. Pushable Person where push = pushAny Introduction The tlua library provides high-level zero-cost Rust bindings to Lua, enabling seamless integration between Rust code and the Lua scripting language within the Tarantool environment. lua to inspect table to string. As I understand it, light userdata is just a pointer value and has no metatable (since it's light) and tag (since it's Lua 5). This crate allows you to execute Lua code. checkImage ensures that a userdata on the stack is the correct type, and returns the Image pointer inside the userdata. This means that the userdata must explicitly choose to provide iteration support; it cannot be forced on it. size(a). You need to use the same types. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Jul 24, 2014 · c++ lua lua-api lua-userdata edited Jul 24, 2014 at 0:09 hjpotter92 80. Bindings to HsLua-specific functions used to push Haskell values as userdata. A userdata value is a pointer to a block of raw memory. 28. Scripts are able to pass this "value" around, storing it in variables or passing it to functions. This table can then be used to store and retrieve arbitrary values related to the userdata. You can then call the execute method on this object. Lua is implemented as a library Feb 3, 2023 · 1answer 105views 2d array access with lua userdata I am trying to write a lua library providing 2d arrays with the C api. GitHub Gist: instantly share code, notes, and snippets. Pushable Person where push = pushAny If you're writing own Lua bindings, this can be helpful. com Once we have a window address, we push it into the API stack as a light userdata and use the userdata as an index into that table. There are two kinds of userdata: full userdata, where the block of memory is managed by Lua, and light userdata, where the block of memory is managed by the host. You must push containers into C++ by returning them directly and getting/setting them directly, and they will have a type of sol::type::userdata and treated like a usertype Containers can be manipulated from both C++ and Lua, and, like userdata, will reflect changes if you use a reference to the data. Without it, your modules just won't be as useful. Any The Lua functions that manipulate the Image will need to either access a userdata on the stack, or push a new userdata onto the stack. There are eight basic types in Lua: nil, boolean, number, string, function, userdata, thread, and table. Creating C++ functions for Lua Making C++ functions for Lua is absolutely essential for your binaries. The type 1 – Introduction Lua is an extension programming language designed to support general procedural programming with data description facilities. Defining Our Function in C++ The first thing we will do is define our C++ function. See Userdata for more information. 2+ provides the __pairs and __ipairs metamethods. This is a guide to understand Lua in C and prepares to start writing on Lua bindings. [Since they have no metatable, you can't do any real operations on it Feb 13, 2021 · int sol_lua_push (lua_State* L, const T* obj) { // I want to control the generation of userdata myself to avoid duplication of userdata when passing pointers with c++. The type boolean has two values, false and true. 1 – Userdata Our first concern is how to represent array values in Lua. A light userdata is a void *, but you can't do anything with it in lua, at least thats my understanding you can just pass it around and back to C somehow - by a function call?. Feb 3, 2023 · If I create a userdata object and stash it in a table, then get a reference to it in C/C++, for how long is that reference valid? Is the reference in C/C++ guaranteed to be valid for as long as the Sep 23, 2015 · lua_newuserdata will always create a new user data, with a different address, even though what they contain is a pointer to the same address (but Lua doesn't know that). instance Lua. That class could hold a There are implementations for pushing numbers (std::is_floating, std::is_integral -matching types), getting std::string and const char*, getting raw userdata with userdata and raw upvalues with upvalue, getting raw lua_CFunction s, and finally pulling out Lua functions into sol::function. from Lua to C and vice versa. When Lua call the funciton the arguments to the functions are always pushed into the stack so that the first parameter lands on the stack position 1. Using the Lua C API it is not only possible to create or close a Lua state, open the standard Lua libraries and execute Lua code from a file, but a lot, lot more. General usage In order to execute Lua code you first need a Lua context, which is represented in this library with the Lua struct. 区别 Userdata 和 light userdata 的区别是 Userdata 通过 Lua API 分配一片内存,这片内存通过 Lua GC 自动回收。 而 light userdata 只是一个 void * 类型的值,具体这个值怎么产生,怎么回收需要自己管理。 Aug 27, 2024 · Example of Lua in C++ and userdata objects. Peekable Person where safePeek = safePeekAny instance Lua. Push Into Result Mar 2, 2013 · I am using inspect. For example: instance Lua. You can also use lua_topointer to read the pointer value; note that it has wider and slightly different use. That won't work. For a complete introduction to Lua programming, see the book Programming in Lua. LuaBridge has been tested and works with Lua revisions starting from 5. ). Hi everyone, I have a C library I've wrapped that requires generating alot of userdata variables. Each element in this stack represents a Lua value (nil, number, string, etc. . Notice how getmetatable returns the method table which is also stored in the global variable Account. 数据操作 下面的内容主要参考《Lua程序设计》,数据保存在Lua堆栈中,通过Met NAME lua_pushlightuserdata — pushes a light userdata onto the stack, function indicator [-0, +1, -] SYNOPSIS #include <lua. setmetatable) etc. A userdata is essentially a block of memory, owned by lua, which external code has initialized in some way. Lua being flexible and easily embeddable means that it can be used to extend a program in a variety of ways. 1. new(1000) print(a:size()) --> 1000 a:set(10, 3. When pushed, the content will be parsed as Lua code and turned into a function. In other words: I need to push userdata values while still keeping the abili Light userdata, like heavy userdata, are a form of userdata, which is one of the basic data types in Lua . 5, although it should work in any version of Lua from 5. I am relatively new to lua w/ c++ binding but after I got my entity up and running with metatables and an index method that would allow me to do stuff like this in Lua: instance Lua. h> void lua_pushlightuserdata (lua_State *L, void *p); DESCRIPTION lua_pushlightuserdata () pushes a light userdata onto the stack. Feb 20, 2017 · lua作为脚本于要能够使用宿主语言的类型,不管是宿主基本的或者扩展的类型结构,所以Lua提供的UserData来满足扩展的需求。在Lua中使用宿主语言的类型至少要考虑到几个方面: 1. 5w次,点赞2次,收藏19次。本文深入解析Lua中的userdata概念,包括其定义、使用方法及注意事项,同时对比轻量级userdata的区别,通过实例帮助读者理解如何在C与Lua交互中正确使用userdata。 Lua 5. Aug 16, 2025 · 文章浏览阅读2. Lua userdata is memory that is managed by Lua, but can only be modified in the surrounding program. This leaves the userdata on the stack, so my Object ctor fiddles with it (gives it a common metatable and refs it so it doesn't get GC'ed). Pushable Person where push = pushAny instance Lua. c) of Lua 5. 24. If I was to set (from C, either before running some Lua code or from a callback) a Lua variable like this: lua_pushlightuserdata(L, ptr); lua_setglobal(L, "name"); then the variable "name" is both visible to the Lua script and is modifiable in that the script could replace it with another value entirely (while not being able to access the pointer value, which is fine). From the Lua Reference Manual:light userdata From the Lua Reference Manual: (Full) userdata represent C values in Lua. The Stack ¶ Lua uses a virtual stack to pass values to and from C. At least don't expose raw pointers to native objects to Lua through lightuserdata A big piece of the design of my engine is using Lua for scripting and providing novel Lua objects from C++ for this purpose. All of its Lua functionality Dec 9, 2012 · The lua function luaL_checkudata will check that the metatable of the userdata matches and it will provide the pointer to the userdata. Just because it doesn’t work for tables or strings that doesn’t mean it won’t work for numbers, booleans, nils, threads, functions, (metatable set through debug. 6 这种Vector3 userdata传给C#后,有一个与Pack对应的UnPack 过程。 Table替代 : {x = 1, y = 2, z = 3} 创建时,不与Unity C#交互 (这与toLua类似) Jan 25, 2021 · A possible solution could be storing Vec<Route> inside Lua (in a UserData) and refer to it using get_user_value() / set_user_value() or use Registry (via named_registry_value). The purpose of this data is to allow one C API call to pass a reference to another API call. It cannot be created directly by lua code -- it can only be created by using C API functions. Userdata has no predefined operations in Lua, except assignment and identity test. 2. Full userdata can have metatable with __gc metamethod, so objects would be destroyed only after the last reference is garbage-collected on Lua side. If you want to work with data in Lua, you need to push it onto the stack, and in your case I'd make it a table. If a userdata provides them, then the corresponding Lua iterator will call them to get the iteration data. Here's a minimal example of userdata -- an opaque 28. To add support for c lua lua-userdata API documentation for the Rust `userdata` mod in crate `hlua`. When a user data is retrieved, the function lua_type can be used to get its tag. 1, the length operator didn’t specifically checks for userdata. Pushable Person where push = pushAny lua_pushlightuserdata(L, (void *)&Key); /* push address */ lua_gettable(L, LUA_REGISTRYINDEX); /* retrieve value */ myNumber = lua_tonumber(L, -1); /* convert to number */ We will discuss light userdata in more detail in Section 28. You create one from the C API, with lua_newuserdata(), which creates and pushes it on the stack and gives you a pointer to its content to initialize as you see fit from C. LuaCode Wrapper around a &str. Pushable Person where push = pushAny Bindings to HsLua-specific functions used to push Haskell values as userdata. 1 – Pushing Elements The API has one push function for each Lua type that can be represented in C: lua_pushnil for the constant nil, lua_pushnumber for numbers (double), lua_pushboolean for booleans (integers, in C), lua_pushlstring for arbitrary strings (char *), and lua_pushstring for zero-terminated strings: void lua_pushnil (lua_State *L); void lua_pushboolean (lua_State *L, int Jun 24, 2012 · I'm trying to push a Lua class object onto the stack. ona ejpa kydcct zdtrqq xpyqcoc vapdo gnpm dpyo act ipqu mep tsknn gyvkd wszeea shuh